274 lines
7.4 KiB
C
274 lines
7.4 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Dummy SDL video driver implementation; this is just enough to make an
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* SDL-based application THINK it's got a working video driver, for
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* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
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* and also for use as a collection of stubs when porting SDL to a new
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* platform for which you haven't yet written a valid video driver.
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*
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* This is also a great way to determine bottlenecks: if you think that SDL
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* is a performance problem for a given platform, enable this driver, and
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* then see if your application runs faster without video overhead.
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*
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* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
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* of this was cut-and-pasted from Stephane Peter's work in the AAlib
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* SDL video driver. Renamed to "QUINN" by Kevin Lange.
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*/
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_quinnvideo.h"
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#include "SDL_quinnevents_c.h"
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#include "SDL_quinnmouse_c.h"
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#include "quinn.h"
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#define QUINNVID_DRIVER_NAME "quinn"
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unsigned char *QUINN_Icon = NULL;
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extern QUINN_recv_event(struct window_req_t *req);
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struct SDL_VideoDevice *__quinn_device;
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/* Initialization/Query functions */
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static int QUINN_VideoInit(_THIS, SDL_PixelFormat *vformat);
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static SDL_Rect **QUINN_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
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static SDL_Surface *QUINN_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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static int QUINN_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
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static void QUINN_VideoQuit(_THIS);
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/* Hardware surface functions */
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static int QUINN_AllocHWSurface(_THIS, SDL_Surface *surface);
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static int QUINN_LockHWSurface(_THIS, SDL_Surface *surface);
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static void QUINN_UnlockHWSurface(_THIS, SDL_Surface *surface);
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static void QUINN_FreeHWSurface(_THIS, SDL_Surface *surface);
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static void QUINN_SetCaption(_THIS, const char *title, const char *icon);
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/* etc. */
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static void QUINN_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
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/* QUINN driver bootstrap functions */
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static int QUINN_Available(void)
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{
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return 1;
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}
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static void QUINN_DeleteDevice(SDL_VideoDevice *device)
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{
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SDL_free(device->hidden);
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SDL_free(device);
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}
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static SDL_VideoDevice *QUINN_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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if ( device ) {
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SDL_memset(device, 0, (sizeof *device));
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device->hidden = (struct SDL_PrivateVideoData *)
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SDL_malloc((sizeof *device->hidden));
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}
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if ( (device == NULL) || (device->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( device ) {
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SDL_free(device);
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}
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return(0);
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}
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SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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/* Set the function pointers */
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device->VideoInit = QUINN_VideoInit;
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device->ListModes = QUINN_ListModes;
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device->SetVideoMode = QUINN_SetVideoMode;
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device->CreateYUVOverlay = NULL;
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device->SetColors = QUINN_SetColors;
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device->UpdateRects = QUINN_UpdateRects;
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device->VideoQuit = QUINN_VideoQuit;
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device->AllocHWSurface = QUINN_AllocHWSurface;
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device->CheckHWBlit = NULL;
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device->FillHWRect = NULL;
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device->SetHWColorKey = NULL;
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device->SetHWAlpha = NULL;
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device->LockHWSurface = QUINN_LockHWSurface;
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device->UnlockHWSurface = QUINN_UnlockHWSurface;
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device->FlipHWSurface = NULL;
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device->FreeHWSurface = QUINN_FreeHWSurface;
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device->SetCaption = NULL;
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device->SetIcon = NULL;
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device->IconifyWindow = NULL;
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device->GrabInput = NULL;
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device->GetWMInfo = NULL;
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device->FreeWMCursor = QUINN_FreeWMCursor;
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device->CreateWMCursor = QUINN_CreateWMCursor;
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device->ShowWMCursor = QUINN_ShowWMCursor;
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device->WarpWMCursor = QUINN_WarpWMCursor;
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device->InitOSKeymap = QUINN_InitOSKeymap;
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device->PumpEvents = QUINN_PumpEvents;
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device->SetCaption = QUINN_SetCaption;
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device->CheckMouseMode = QUINN_CheckMouseMode;
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device->free = QUINN_DeleteDevice;
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return device;
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}
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VideoBootStrap QUINN_bootstrap = {
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QUINNVID_DRIVER_NAME, "SDL Quinn OS video driver",
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QUINN_Available, QUINN_CreateDevice
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};
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int QUINN_VideoInit(_THIS, SDL_PixelFormat *vformat)
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{
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vformat->BitsPerPixel = 32;
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vformat->BytesPerPixel = 4;
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quinn_init();
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this->hidden->wh = -1;
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__quinn_device = this;
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/* We're done! */
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return(0);
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}
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SDL_Rect **QUINN_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
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{
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return (SDL_Rect **) -1;
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}
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void QUINN_WinExit(int wh) {
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__quinn_device->hidden->doexit = 1;
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}
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SDL_Surface *QUINN_SetVideoMode(_THIS, SDL_Surface *current,
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int width, int height, int bpp, Uint32 flags)
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{
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if ( this->hidden->wh != -1) {
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// close window and open a new one the requested sizeo
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quinn_remove_window(this->hidden->wh);
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}
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struct window_req_t *req;
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req = (struct window_req_t *)malloc(sizeof(struct window_req_t));
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if (flags & SDL_NOFRAME) {
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req->flags = WIN_REQ_FLAG_NO_TITLE;
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req->x = 0;
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req->y = 0;
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} else {
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req->flags = 0;
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req->x = 0;
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req->y = 25;
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}
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sprintf(req->name, "SDL Window");
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req->width = width;
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req->height = height;
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if (QUINN_Icon == NULL) {
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req->icon = NULL;
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} else {
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req->icon = QUINN_Icon;
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}
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this->hidden->bpp = bpp;
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this->hidden->doexit = 0;
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this->hidden->wh = quinn_req_window(req, QUINN_WinExit);
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if (QUINN_Icon == NULL) {
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free(QUINN_Icon);
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QUINN_Icon = NULL;
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}
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this->hidden->surface = quinn_add_sdl_surface(this->hidden->wh, 0, 0, width, height, QUINN_recv_event);
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/* Set up the new mode framebuffer */
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current->flags = flags;
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current->w = width;
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current->h = height;
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current->pitch = current->w * (4);
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current->pixels = this->hidden->surface;
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/* We're done */
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return(current);
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}
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/* We don't actually allow hardware surfaces other than the main one */
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static int QUINN_AllocHWSurface(_THIS, SDL_Surface *surface)
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{
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return(-1);
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}
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static void QUINN_FreeHWSurface(_THIS, SDL_Surface *surface)
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{
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return;
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}
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/* We need to wait for vertical retrace on page flipped displays */
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static int QUINN_LockHWSurface(_THIS, SDL_Surface *surface)
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{
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return(0);
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}
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static void QUINN_UnlockHWSurface(_THIS, SDL_Surface *surface)
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{
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return;
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}
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static void QUINN_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
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{
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quinn_update_window();
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// quinn_yield();
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}
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int QUINN_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
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{
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/* We don't support palettes... */
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return(1);
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}
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/* Note: If we are terminated, this could be called in the middle of
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another SDL video routine -- notably UpdateRects.
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*/
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void QUINN_VideoQuit(_THIS)
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{
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/* XXX close windows */
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}
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static void QUINN_SetCaption(_THIS, const char *title, const char *icon) {
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quinn_set_win_caption(this->hidden->wh, title);
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return;
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}
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