quinn-sdl/src/video/quinn/SDL_quinnvideo.c
2021-12-14 22:14:27 +10:00

274 lines
7.4 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Dummy SDL video driver implementation; this is just enough to make an
* SDL-based application THINK it's got a working video driver, for
* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
* and also for use as a collection of stubs when porting SDL to a new
* platform for which you haven't yet written a valid video driver.
*
* This is also a great way to determine bottlenecks: if you think that SDL
* is a performance problem for a given platform, enable this driver, and
* then see if your application runs faster without video overhead.
*
* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
* of this was cut-and-pasted from Stephane Peter's work in the AAlib
* SDL video driver. Renamed to "QUINN" by Kevin Lange.
*/
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_quinnvideo.h"
#include "SDL_quinnevents_c.h"
#include "SDL_quinnmouse_c.h"
#include "quinn.h"
#define QUINNVID_DRIVER_NAME "quinn"
unsigned char *QUINN_Icon = NULL;
extern QUINN_recv_event(struct window_req_t *req);
struct SDL_VideoDevice *__quinn_device;
/* Initialization/Query functions */
static int QUINN_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **QUINN_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *QUINN_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int QUINN_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void QUINN_VideoQuit(_THIS);
/* Hardware surface functions */
static int QUINN_AllocHWSurface(_THIS, SDL_Surface *surface);
static int QUINN_LockHWSurface(_THIS, SDL_Surface *surface);
static void QUINN_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void QUINN_FreeHWSurface(_THIS, SDL_Surface *surface);
static void QUINN_SetCaption(_THIS, const char *title, const char *icon);
/* etc. */
static void QUINN_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
/* QUINN driver bootstrap functions */
static int QUINN_Available(void)
{
return 1;
}
static void QUINN_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_VideoDevice *QUINN_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
if ( device ) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *device->hidden));
}
if ( (device == NULL) || (device->hidden == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
SDL_free(device);
}
return(0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = QUINN_VideoInit;
device->ListModes = QUINN_ListModes;
device->SetVideoMode = QUINN_SetVideoMode;
device->CreateYUVOverlay = NULL;
device->SetColors = QUINN_SetColors;
device->UpdateRects = QUINN_UpdateRects;
device->VideoQuit = QUINN_VideoQuit;
device->AllocHWSurface = QUINN_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = QUINN_LockHWSurface;
device->UnlockHWSurface = QUINN_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = QUINN_FreeHWSurface;
device->SetCaption = NULL;
device->SetIcon = NULL;
device->IconifyWindow = NULL;
device->GrabInput = NULL;
device->GetWMInfo = NULL;
device->FreeWMCursor = QUINN_FreeWMCursor;
device->CreateWMCursor = QUINN_CreateWMCursor;
device->ShowWMCursor = QUINN_ShowWMCursor;
device->WarpWMCursor = QUINN_WarpWMCursor;
device->InitOSKeymap = QUINN_InitOSKeymap;
device->PumpEvents = QUINN_PumpEvents;
device->SetCaption = QUINN_SetCaption;
device->CheckMouseMode = QUINN_CheckMouseMode;
device->free = QUINN_DeleteDevice;
return device;
}
VideoBootStrap QUINN_bootstrap = {
QUINNVID_DRIVER_NAME, "SDL Quinn OS video driver",
QUINN_Available, QUINN_CreateDevice
};
int QUINN_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
vformat->BitsPerPixel = 32;
vformat->BytesPerPixel = 4;
quinn_init();
this->hidden->wh = -1;
__quinn_device = this;
/* We're done! */
return(0);
}
SDL_Rect **QUINN_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
return (SDL_Rect **) -1;
}
void QUINN_WinExit(int wh) {
__quinn_device->hidden->doexit = 1;
}
SDL_Surface *QUINN_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
if ( this->hidden->wh != -1) {
// close window and open a new one the requested sizeo
quinn_remove_window(this->hidden->wh);
}
struct window_req_t *req;
req = (struct window_req_t *)malloc(sizeof(struct window_req_t));
if (flags & SDL_NOFRAME) {
req->flags = WIN_REQ_FLAG_NO_TITLE;
req->x = 0;
req->y = 0;
} else {
req->flags = 0;
req->x = 0;
req->y = 25;
}
sprintf(req->name, "SDL Window");
req->width = width;
req->height = height;
if (QUINN_Icon == NULL) {
req->icon = NULL;
} else {
req->icon = QUINN_Icon;
}
this->hidden->bpp = bpp;
this->hidden->doexit = 0;
this->hidden->wh = quinn_req_window(req, QUINN_WinExit);
if (QUINN_Icon == NULL) {
free(QUINN_Icon);
QUINN_Icon = NULL;
}
this->hidden->surface = quinn_add_sdl_surface(this->hidden->wh, 0, 0, width, height, QUINN_recv_event);
/* Set up the new mode framebuffer */
current->flags = flags;
current->w = width;
current->h = height;
current->pitch = current->w * (4);
current->pixels = this->hidden->surface;
/* We're done */
return(current);
}
/* We don't actually allow hardware surfaces other than the main one */
static int QUINN_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void QUINN_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
/* We need to wait for vertical retrace on page flipped displays */
static int QUINN_LockHWSurface(_THIS, SDL_Surface *surface)
{
return(0);
}
static void QUINN_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static void QUINN_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
quinn_update_window();
// quinn_yield();
}
int QUINN_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
/* We don't support palettes... */
return(1);
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
void QUINN_VideoQuit(_THIS)
{
/* XXX close windows */
}
static void QUINN_SetCaption(_THIS, const char *title, const char *icon) {
quinn_set_win_caption(this->hidden->wh, title);
return;
}