quinn-sdl/src/video/toaru/SDL_toaruvideo.c
2013-06-12 23:31:46 -07:00

296 lines
8.7 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Dummy SDL video driver implementation; this is just enough to make an
* SDL-based application THINK it's got a working video driver, for
* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
* and also for use as a collection of stubs when porting SDL to a new
* platform for which you haven't yet written a valid video driver.
*
* This is also a great way to determine bottlenecks: if you think that SDL
* is a performance problem for a given platform, enable this driver, and
* then see if your application runs faster without video overhead.
*
* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
* of this was cut-and-pasted from Stephane Peter's work in the AAlib
* SDL video driver. Renamed to "TOARU" by Kevin Lange.
*/
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_toaruvideo.h"
#include "SDL_toaruevents_c.h"
#include "SDL_toarumouse_c.h"
#include <toaru/window.h>
#include <toaru/graphics.h>
#include <toaru/decorations.h>
#define TOARUVID_DRIVER_NAME "toaru"
/* Initialization/Query functions */
static int TOARU_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **TOARU_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *TOARU_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int TOARU_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void TOARU_VideoQuit(_THIS);
/* Hardware surface functions */
static int TOARU_AllocHWSurface(_THIS, SDL_Surface *surface);
static int TOARU_LockHWSurface(_THIS, SDL_Surface *surface);
static void TOARU_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void TOARU_FreeHWSurface(_THIS, SDL_Surface *surface);
static void TOARU_SetCaption(_THIS, const char *title, const char *icon);
/* etc. */
static void TOARU_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
/* TOARU driver bootstrap functions */
static int TOARU_Available(void)
{
return 1;
}
static void TOARU_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_VideoDevice *TOARU_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
if ( device ) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *device->hidden));
}
if ( (device == NULL) || (device->hidden == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
SDL_free(device);
}
return(0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = TOARU_VideoInit;
device->ListModes = TOARU_ListModes;
device->SetVideoMode = TOARU_SetVideoMode;
device->CreateYUVOverlay = NULL;
device->SetColors = TOARU_SetColors;
device->UpdateRects = TOARU_UpdateRects;
device->VideoQuit = TOARU_VideoQuit;
device->AllocHWSurface = TOARU_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = TOARU_LockHWSurface;
device->UnlockHWSurface = TOARU_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = TOARU_FreeHWSurface;
device->SetCaption = NULL;
device->SetIcon = NULL;
device->IconifyWindow = NULL;
device->GrabInput = NULL;
device->GetWMInfo = NULL;
device->InitOSKeymap = TOARU_InitOSKeymap;
device->PumpEvents = TOARU_PumpEvents;
device->SetCaption = TOARU_SetCaption;
device->free = TOARU_DeleteDevice;
return device;
}
VideoBootStrap TOARU_bootstrap = {
TOARUVID_DRIVER_NAME, "SDL ToaruOS video driver",
TOARU_Available, TOARU_CreateDevice
};
int TOARU_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
fprintf(stderr, "Congratulations, you are using the とあるOS SDL Video Driver!\n");
vformat->BitsPerPixel = 32;
vformat->BytesPerPixel = 4;
setup_windowing();
init_decorations();
/* We're done! */
return(0);
}
SDL_Rect **TOARU_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
return (SDL_Rect **) -1;
}
SDL_Surface *TOARU_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
if ( this->hidden->window) {
fprintf(stderr, "waaat, already have a window! need to resize instead!\n");
resize_window_buffer_client(this->hidden->window, 0, 0, width + this->hidden->x_w, height + this->hidden->x_h);
reinit_graphics_window(this->hidden->ctx, this->hidden->window);
if (this->hidden->bordered) {
this->hidden->buffer = realloc(this->hidden->buffer, sizeof(uint32_t) * width * height);
}
} else {
if (flags & SDL_NOFRAME) {
fprintf(stderr, "Initializing without borders.\n");
this->hidden->bordered = 0;
this->hidden->x_h = 0;
this->hidden->x_w = 0;
this->hidden->o_h = 0;
this->hidden->o_w = 0;
} else {
fprintf(stderr, "Initializing with borders.\n");
this->hidden->bordered = 1;
this->hidden->x_h = decor_height();
this->hidden->x_w = decor_width();
this->hidden->o_h = decor_top_height;
this->hidden->o_w = decor_left_width;
}
fprintf(stderr, "Initializing window %dx%d (%d bpp)\n", width, height, bpp);
window_t * win = window_create(100, 100, width + this->hidden->x_w, height + this->hidden->x_h);
win_sane_events();
gfx_context_t * ctx = init_graphics_window_double_buffer(win);
this->hidden->window = (void *)win;
this->hidden->ctx = (void *)ctx;
if (this->hidden->bordered) {
this->hidden->buffer = malloc(sizeof(uint32_t) * width * height);
} else {
this->hidden->buffer = ((gfx_context_t *)this->hidden->ctx)->backbuffer;
}
fprintf(stderr, "Window output initialized...\n");
}
/* Set up the new mode framebuffer */
current->flags = flags;
this->hidden->w = current->w = width;
this->hidden->h = current->h = height;
current->pitch = current->w * (4);
current->pixels = this->hidden->buffer;
/* We're done */
return(current);
}
/* We don't actually allow hardware surfaces other than the main one */
static int TOARU_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void TOARU_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
/* We need to wait for vertical retrace on page flipped displays */
static int TOARU_LockHWSurface(_THIS, SDL_Surface *surface)
{
return(0);
}
static void TOARU_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static void TOARU_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
if (!this->hidden->window)
return;
int y = 0;
int x = 0;
if (this->hidden->bordered) {
gfx_context_t * ctx = (gfx_context_t *)this->hidden->ctx;
if (this->hidden->title) {
render_decorations(this->hidden->window, this->hidden->ctx, this->hidden->title);
} else {
render_decorations(this->hidden->window, this->hidden->ctx, "[SDL App]");
}
flip(this->hidden->ctx);
for (y = 0; y < this->hidden->h; ++y) {
for (x = 0; x < this->hidden->w; ++x) {
GFX(ctx, x + this->hidden->o_w, y + this->hidden->o_h) = ((uint32_t *)this->hidden->buffer)[y * this->hidden->w + x] | 0xFF000000;
}
}
} else {
gfx_context_t * ctx = (gfx_context_t *)this->hidden->ctx;
for (y = 0; y < ctx->height; ++y) {
for (x = 0; x < ctx->width; ++x) {
GFX(ctx, x, y) = GFX(ctx,x,y) | 0xFF000000;
}
}
flip(this->hidden->ctx);
}
}
int TOARU_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
/* We don't support palettes... */
return(1);
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
void TOARU_VideoQuit(_THIS)
{
teardown_windowing();
}
static void TOARU_SetCaption(_THIS, const char *title, const char *icon) {
if (this->hidden->title) {
free(this->hidden->title);
}
this->hidden->title = strdup(title);
}