/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Dummy SDL video driver implementation; this is just enough to make an * SDL-based application THINK it's got a working video driver, for * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, * and also for use as a collection of stubs when porting SDL to a new * platform for which you haven't yet written a valid video driver. * * This is also a great way to determine bottlenecks: if you think that SDL * is a performance problem for a given platform, enable this driver, and * then see if your application runs faster without video overhead. * * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion * of this was cut-and-pasted from Stephane Peter's work in the AAlib * SDL video driver. Renamed to "TOARU" by Kevin Lange. */ #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_toaruvideo.h" #include "SDL_toaruevents_c.h" #include "SDL_toarumouse_c.h" #include #include #include #define TOARUVID_DRIVER_NAME "toaru" /* Initialization/Query functions */ static int TOARU_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **TOARU_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *TOARU_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int TOARU_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void TOARU_VideoQuit(_THIS); /* Hardware surface functions */ static int TOARU_AllocHWSurface(_THIS, SDL_Surface *surface); static int TOARU_LockHWSurface(_THIS, SDL_Surface *surface); static void TOARU_UnlockHWSurface(_THIS, SDL_Surface *surface); static void TOARU_FreeHWSurface(_THIS, SDL_Surface *surface); static void TOARU_SetCaption(_THIS, const char *title, const char *icon); /* etc. */ static void TOARU_UpdateRects(_THIS, int numrects, SDL_Rect *rects); /* TOARU driver bootstrap functions */ static int TOARU_Available(void) { return 1; } static void TOARU_DeleteDevice(SDL_VideoDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice *TOARU_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { SDL_free(device); } return(0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = TOARU_VideoInit; device->ListModes = TOARU_ListModes; device->SetVideoMode = TOARU_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = TOARU_SetColors; device->UpdateRects = TOARU_UpdateRects; device->VideoQuit = TOARU_VideoQuit; device->AllocHWSurface = TOARU_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = TOARU_LockHWSurface; device->UnlockHWSurface = TOARU_UnlockHWSurface; device->FlipHWSurface = NULL; device->FreeHWSurface = TOARU_FreeHWSurface; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->FreeWMCursor = TOARU_FreeWMCursor; device->CreateWMCursor = TOARU_CreateWMCursor; device->ShowWMCursor = TOARU_ShowWMCursor; device->MoveWMCursor = TOARU_MoveWMCursor; device->InitOSKeymap = TOARU_InitOSKeymap; device->PumpEvents = TOARU_PumpEvents; device->SetCaption = TOARU_SetCaption; device->free = TOARU_DeleteDevice; return device; } VideoBootStrap TOARU_bootstrap = { TOARUVID_DRIVER_NAME, "SDL ToaruOS video driver", TOARU_Available, TOARU_CreateDevice }; int TOARU_VideoInit(_THIS, SDL_PixelFormat *vformat) { fprintf(stderr, "Congratulations, you are using the とあるOS SDL Video Driver!\n"); vformat->BitsPerPixel = 32; vformat->BytesPerPixel = 4; this->hidden->yctx = yutani_init(); init_decorations(); this->hidden->triggered_resize = 0; /* We're done! */ return(0); } SDL_Rect **TOARU_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return (SDL_Rect **) -1; } SDL_Surface *TOARU_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { if ( this->hidden->window) { fprintf(stderr, "Resize request to %d x %d.\n", width, height); if (!this->hidden->triggered_resize) { yutani_window_t * w = (yutani_window_t *) this->hidden->window; this->hidden->triggered_resize = 2; fprintf(stderr, "Requesting window resize.\n"); yutani_window_resize(this->hidden->yctx, w, width + this->hidden->x_w, height + this->hidden->x_h); yutani_msg_t * m = yutani_wait_for(this->hidden->yctx, YUTANI_MSG_RESIZE_OFFER); struct yutani_msg_window_resize * wr = (void*)m->data; width = wr->width - this->hidden->x_w; height = wr->height - this->hidden->x_h; free(m); } else { this->hidden->triggered_resize = 0; } yutani_window_resize_accept(this->hidden->yctx, this->hidden->window, width + this->hidden->x_w, height + this->hidden->x_h); fprintf(stderr, "Reinitializing graphics context...\n"); reinit_graphics_yutani(this->hidden->ctx, this->hidden->window); if (this->hidden->bordered) { this->hidden->buffer = realloc(this->hidden->buffer, sizeof(uint32_t) * width * height); this->hidden->redraw_borders = 1; } yutani_window_resize_done(this->hidden->yctx, this->hidden->window); } else { if (flags & SDL_NOFRAME) { fprintf(stderr, "Initializing without borders.\n"); this->hidden->bordered = 0; this->hidden->x_h = 0; this->hidden->x_w = 0; this->hidden->o_h = 0; this->hidden->o_w = 0; } else { fprintf(stderr, "Initializing with borders.\n"); this->hidden->bordered = 1; this->hidden->x_h = decor_height(); this->hidden->x_w = decor_width(); this->hidden->o_h = decor_top_height; this->hidden->o_w = decor_left_width; this->hidden->redraw_borders = 1; } fprintf(stderr, "Initializing window %dx%d (%d bpp)\n", width, height, bpp); yutani_window_t * win = yutani_window_create(this->hidden->yctx, width + this->hidden->x_w, height + this->hidden->x_h); gfx_context_t * ctx = init_graphics_yutani_double_buffer(win); this->hidden->window = (void *)win; this->hidden->ctx = (void *)ctx; if (this->hidden->bordered) { this->hidden->buffer = malloc(sizeof(uint32_t) * width * height); } else { this->hidden->buffer = ((gfx_context_t *)this->hidden->ctx)->backbuffer; } fprintf(stderr, "Window output initialized...\n"); } /* Set up the new mode framebuffer */ current->flags = flags; this->hidden->w = current->w = width; this->hidden->h = current->h = height; current->pitch = current->w * (4); current->pixels = this->hidden->buffer; /* We're done */ return(current); } /* We don't actually allow hardware surfaces other than the main one */ static int TOARU_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void TOARU_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int TOARU_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void TOARU_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static void TOARU_UpdateRects(_THIS, int numrects, SDL_Rect *rects) { if (!this->hidden->window) return; int y = 0; int x = 0; if (this->hidden->bordered) { gfx_context_t * ctx = (gfx_context_t *)this->hidden->ctx; if (this->hidden->redraw_borders) { if (this->hidden->title) { render_decorations(this->hidden->window, this->hidden->ctx, this->hidden->title); } else { render_decorations(this->hidden->window, this->hidden->ctx, "[SDL App]"); } this->hidden->redraw_borders = 0; } flip(this->hidden->ctx); for (y = 0; y < this->hidden->h; ++y) { for (x = 0; x < this->hidden->w; ++x) { GFX(ctx, x + this->hidden->o_w, y + this->hidden->o_h) = ((uint32_t *)this->hidden->buffer)[y * this->hidden->w + x] | 0xFF000000; } } } else { gfx_context_t * ctx = (gfx_context_t *)this->hidden->ctx; for (y = 0; y < ctx->height; ++y) { for (x = 0; x < ctx->width; ++x) { GFX(ctx, x, y) = GFX(ctx,x,y) | 0xFF000000; } } flip(this->hidden->ctx); } yutani_flip(this->hidden->yctx, this->hidden->window); } int TOARU_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { /* We don't support palettes... */ return(1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void TOARU_VideoQuit(_THIS) { /* XXX close windows */ } static void TOARU_SetCaption(_THIS, const char *title, const char *icon) { if (this->hidden->title) { free(this->hidden->title); } this->hidden->title = strdup(title); this->hidden->redraw_borders = 1; }