my-basic/sample/yard/level.bas
Wang Renxin 381a8a87cd *updated the list of donors;
*polished the sample code;
*improved stability of the shell;
*updated binaries.
2017-02-26 14:42:10 +08:00

263 lines
5.0 KiB
QBasic

' Yet Another RPG Dungeon is a text based game.
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
' Copyright (C) 2011 - 2017 Wang Renxin. All rights reserved.
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
import "goal.bas"
import "map.bas"
import "monster.bas"
import "npc.bas"
class game_status
var invalid = 0
var playing = 1
var win = 2
var lose = 3
endclass
class level
var status = game_status.invalid
var roads = new(map)
var role = nil
def set_node(x, y, ...)
n = new(map_node)
roads.set_node(x, y, n)
n.set_valid_dirs(...)
return n
enddef
def get_node(x, y)
return roads.get_node(x, y)
enddef
def create()
roads.set_size(3, 3)
n = set_node(0, 0, dirs.right_dir)
n = set_node(1, 0, dirs.left_dir, dirs.right_dir, dirs.up_dir)
n = set_node(2, 0, dirs.left_dir, dirs.up_dir)
m = new(monster)
m.name = "Skeleton"
m.init(7, 1, 1)
m.dead_handler = lambda (_)
(
print "- " + _.name + " dead";
)
n.add_entity(m)
n = set_node(0, 1, dirs.right_dir)
n = set_node(1, 1, dirs.left_dir, dirs.up_dir, dirs.down_dir)
m = new(monster)
m.name = "Slime"
m.init(5, 1, 1)
m.dead_handler = lambda (_)
(
print "- " + _.name + " dead";
)
n.add_entity(m)
n = set_node(2, 1, dirs.up_dir, dirs.down_dir)
n = set_node(0, 2, dirs.right_dir)
g = new(goal)
g.name = "Goal"
n.add_entity(g)
n = set_node(1, 2, dirs.left_dir, dirs.right_dir, dirs.down_dir)
m = new(monster)
m.name = "Dragon"
m.init(10, 5, 1)
m.dead_handler = lambda (_)
(
print "- " + _.name + " dead";
)
n.add_entity(m)
n = set_node(2, 2, dirs.left_dir, dirs.down_dir)
c = new(npc)
c.name = "Therapist"
c.talk_handler = lambda (_)
(
print "- " + _.name + ": gives you 23 HP";
_.alive = false
role.hp = role.hp + 23
)
n.add_entity(c)
enddef
def start(r)
status = game_status.playing
role = r
role.pos.x = 0
role.pos.y = 0
enddef
def format()
if status = game_status.win then
print "You Win";
elseif status = game_status.lose then
print "Game Over";
return
elseif status = game_status.playing then
print "<" + str(role.pos.x) + ", " + str(role.pos.y) + ">";
n = roads.get_node(role.pos.x, role.pos.y)
contains_goal = false
gl = n.get_entities(goal)
it = iterator(gl)
if move_next(it) then
contains_goal = true
ent = get(it)
print " ", ent;
it = nil
endif
contains_npc = false
np = n.get_entities(npc)
it = iterator(np)
if move_next(it) then
contains_npc = true
ent = get(it)
print " ", ent;
it = nil
endif
contains_monster = false
ms = n.get_entities(monster)
it = iterator(ms)
if move_next(it) then
contains_monster = true
ent = get(it)
print " ", ent;
it = nil
endif
print "[Operations]";
if contains_goal then
print " G: Accomplish goal";
endif
if contains_npc then
print " T: Talk to " + ent.name;
endif
if contains_monster then
print " A: Attack " + ent.name;
else
if bit_and(n.valid_dirs, dirs.left_dir) then
print " W: Go west";
endif
if bit_and(n.valid_dirs, dirs.right_dir) then
print " E: Go east";
endif
if bit_and(n.valid_dirs, dirs.up_dir) then
print " N: Go north";
endif
if bit_and(n.valid_dirs, dirs.down_dir) then
print " S: Go south";
endif
endif
endif
print " Q: Quit game";
enddef
def update(i)
if i = "" then
return false
endif
ipt = to_lower_case(i)
if ipt = "q" then print "Bye."; : end
if status <> game_status.playing then
return false
endif
n = roads.get_node(role.pos.x, role.pos.y)
gl = n.get_entities(goal)
it = iterator(gl)
if ipt = "g" and move_next(it) then
ent = get(it)
it = nil
status = game_status.win
return true
endif
np = n.get_entities(npc)
it = iterator(np)
if ipt = "t" and move_next(it) then
ent = get(it)
it = nil
ent.talk(role)
return true
endif
contains_monster = false
ms = n.get_entities(monster)
it = iterator(ms)
if move_next(it) then
contains_monster = true
if ipt = "a" then
ent = get(it)
it = nil
ent.hurt_by(role)
role.hurt_by(ent)
return true
endif
endif
if not contains_monster then
if ipt = "w" and bit_and(n.valid_dirs, dirs.left_dir) then
role.pos.x = role.pos.x - 1
return true
endif
if ipt = "e" and bit_and(n.valid_dirs, dirs.right_dir) then
role.pos.x = role.pos.x + 1
return true
endif
if ipt = "n" and bit_and(n.valid_dirs, dirs.up_dir) then
role.pos.y = role.pos.y + 1
return true
endif
if ipt = "s" and bit_and(n.valid_dirs, dirs.down_dir) then
role.pos.y = role.pos.y - 1
return true
endif
endif
print "Invalid input.";
return false
enddef
endclass