**Copyright (C) 2011 - 2016 [Wang Renxin](https://cn.linkedin.com/pub/wang-renxin/43/494/20). All rights reserved.**
Why are existing script interpreters so complex? Why is it so difficult to integrate with them and use the API? Why not try MY-BASIC today! Script should be simple and enjoyable.
## Build status
[](https://travis-ci.org/paladin-t/my_basic)
## Contents
* [Introduction](#introduction)
* [Compatibility](#compatibility)
* [Main features](#main-features)
* [Script at a glance](#script-at-a-glance)
* [Interpreter workflow diagram](#interpreter-workflow-diagram)
* [Installation](#installation)
* [Wiki](#wiki)
* [References](#references)
## Introduction
MY-BASIC is a lightweight cross-platform easy extendable BASIC interpreter written in pure C with about 16,000 lines of source code. It supports structured grammar, and implements a style of OOP called [prototype-based programming](https://en.wikipedia.org/wiki/Prototype-based_programming) paradigm, furthermore it offers a functional programming ability with [lambda abstraction](https://en.wikipedia.org/wiki/Anonymous_function). Most advanced features are easily cuttable by modifying macros. It is aimed to be either an embeddable scripting language or a standalone interpreter. The core is pretty light; all in a C source file and an associated header file; simpleness of source file layout and tightness dependency make it feels extraordinarily tough. It's able to easily combine MY-BASIC with an existing project in C, C++, Objective-C, C#, etc. Script driven can make your projects more powerful, elegant and neat. It's also able to learn how to build an interpreter from scratch with MY-BASIC, or build your own dialect easily based on it.
## Compatibility
It fits well with Workstation, PC, Tablet, Pad, Mobile Phone, PDA, Video Game Console, Raspberry Pi, Intel Edison, Arduino and even MCU; totally portable to Windows, OS X, Unix, Linux, iOS, Android, RTOS, etc.
## Main features
MY-BASIC is a dynamic typed programming language with BASIC syntax and has a very dynamic nature; it makes it easy to use and powerful. MY-BASIC offers a wide range of features like:
* It is totally **free** to use MY-BASIC for individual or commercial purpose under the MIT license
* Written in clean **ANSI C**, source code is portable for a dozen of platforms
* **Lightweight** (within memory usage less than 128KB), fast, and cuttable
* With most both retro and modern BASIC syntax
* Case-insensitive tokenization, and many other indelible BASIC feelings
* **[Prototype-based programming](https://en.wikipedia.org/wiki/Prototype-based_programming)** (OOP) paradigm, with reflection support
* **[Lambda abstraction](https://en.wikipedia.org/wiki/Anonymous_function)** enhanced functional programming
* **Dynamic typed** integer, float point, string, boolean, user defined data types, etc. with array support
* Standard numeric functions, and standard string functions
* Referenced usertype support
* Collection implementation and manipulation functions for **`LIST`** and **`DICT`**
* Automatic releasing of referenced objects (list, dictionary, referenced usertype, prototype, lambda, etc.) benefited from **Reference Counting** and **Garbage Collection**
* Multiple file support by `IMPORT` statement
* Structured user customizable **sub routine** definition by **`DEF-ENDDEF`** support, including tail recursion optimization
* Structured `IF-THEN-ELSEIF-ELSE-ENDIF` support
* Structured `FOR-TO-STEP-NEXT/FOR-IN/WHILE-WEND/DO-UNTIL` support
* Reserved retro `GOTO/GOSUB-RETURN` support
* Debug APIs
* Customizable memory pool
* High expansibility, easy to use APIs, easy to write customized scripting interfaces
* Powerful interactive ability to manipulate script facilities at native side; or to use native functionalities in script, and vice versa
* More features under development
## Script at a glance
Come along with a traditional "hello world" script in MY-BASIC:
~~~~~~~~~~bas
print "What is your name: "
input n$
def foo(a, b)
return a + " " + b + " by " + n$ + "."
enddef
print foo("Hello", "world");
~~~~~~~~~~
Read the [MY-BASIC Quick Reference](MY-BASIC%20Quick%20Reference.pdf) (especially the "**Programming with BASIC**" section) to get more details about how to program in MY-BASIC.
## [Interpreter workflow diagram](https://github.com/paladin-t/my_basic/wiki/Interpreter-workflow-diagram)

## Installation
### Use standalone interpreter binary
This repository contains precompiled binaries for [Windows](output/my_basic.exe) and [OS X](output/my_basic_mac), it's efficient to download it and have a first impressive playground. Or you could make a build as follow:
* Open the Visual Studio solution `my_basic.sln` on Windows to build an executable
* Open the Xcode solution `my_basic_mac.xcodeproj` on OS X to build an OS X executable
* If you are not using VS or Xcode, then use the `makefile` with a "make" toolchain to build an interpreter binary according to your specific platform
To compile an interpreter binary for your own platform manually, please follow the steps:
1. Retrieve at least `core` and `shell` folders for a minimum build
2. Setup your compile toolchain configuration
3. Use your compiler to compile `core/my_basic.c` and `shell/main.c`, including `core/my_basic.h` is required by both of the source files, then link up your own executable
The standalone interpreter supports three running modes:
* Execute the binary directly without arguments to enter MY-BASIC's interactive mode
* Pass a file path to the binary to load and run that script file
* Pass an argument `-e` followed by an expression to evaluate and print it, eg. `-e "2 * (3 + 4)"`
Type "HELP" and hint Enter under interactive mode to view full detail usage of the interpreter.
### Combine with exist projects
MY-BASIC is cleanly written in a single C source file and an associated header file. Just copy `my_basic.c` and `my_basic.h` to your project folder and add them to a build configuration.
You can definitely [link with MY-BASIC as a lib](https://github.com/paladin-t/my_basic/wiki/Link-with-MY_BASIC) as well.
For more details about using MY-BASIC when it's already integrated with a project, please see [MY-BASIC Quick Reference](MY-BASIC%20Quick%20Reference.pdf) or read the Wiki pages below.
## [Wiki](https://github.com/paladin-t/my_basic/wiki)
Most of the fundamental topics are mentioned in the [MY-BASIC Quick Reference](MY-BASIC%20Quick%20Reference.pdf). There are still some other scattered topics besides these aspects, such as the desine principle, machinism behind MY-BASIC, effective practice, etc; all issued in the [Wiki](https://github.com/paladin-t/my_basic/wiki):
* Principles
* [Passes](https://github.com/paladin-t/my_basic/wiki/Passes)
* [Interpreter workflow diagram](https://github.com/paladin-t/my_basic/wiki/Interpreter-workflow-diagram)
* Code with MY-BASIC
* [Import another file](https://github.com/paladin-t/my_basic/wiki/Import-another-file)
* [Module (namespace)](https://github.com/paladin-t/my_basic/wiki/Module-(namespace))
* [Sub routine](https://github.com/paladin-t/my_basic/wiki/Sub-routine)
* [Lambda abstraction](https://github.com/paladin-t/my_basic/wiki/Lambda-abstraction)
* Understanding data type system in MY-BASIC
* [Collection manipulation](https://github.com/paladin-t/my_basic/wiki/Collection-manipulation)
* [Manipulate an array](https://github.com/paladin-t/my_basic/wiki/Manipulate-an-array)
* [Automatic memory management](https://github.com/paladin-t/my_basic/wiki/Automatic-memory-management)
* [Use usertype values](https://github.com/paladin-t/my_basic/wiki/Use-usertype-values)
* [Use prototype-based class](https://github.com/paladin-t/my_basic/wiki/Use-prototype-based-class)
* [Define a class in C](https://github.com/paladin-t/my_basic/wiki/Define-a-class-in-C)
* [Meta methods](https://github.com/paladin-t/my_basic/wiki/Meta-methods)
* Standalone shell
* [Extra functions](https://github.com/paladin-t/my_basic/wiki/Extra-functions)
* Integration
* [Link with MY-BASIC](https://github.com/paladin-t/my_basic/wiki/Link-with-MY_BASIC)
* [Write a debugger](https://github.com/paladin-t/my_basic/wiki/Write-a-debugger)
* [Callback](https://github.com/paladin-t/my_basic/wiki/Callback)
* Customization
* [Customize macros](https://github.com/paladin-t/my_basic/wiki/Customize-macros)
* [Customize a memory allocator](https://github.com/paladin-t/my_basic/wiki/Customize-a-memory-allocator)
* [Redirect PRINT and INPUT](https://github.com/paladin-t/my_basic/wiki/Redirect-PRINT-and-INPUT)
* [Redefine int_t and real_t](https://github.com/paladin-t/my_basic/wiki/Redefine-int_t-and-real_t)
* [Customize an importer](https://github.com/paladin-t/my_basic/wiki/Customize-an-importer)
* [More scripting APIs](https://github.com/paladin-t/my_basic/wiki/More-scripting-APIs)
* [String matching module](https://github.com/paladin-t/my_basic/wiki/String-matching-module)
* [File module](https://github.com/paladin-t/my_basic/wiki/File-module)
* [Bit operation module](https://github.com/paladin-t/my_basic/wiki/Bit-operation-module)
* [Miscellaneous module](https://github.com/paladin-t/my_basic/wiki/Miscellaneous-module)
* [Stack module](https://github.com/paladin-t/my_basic/wiki/Stack-module)
* [FAQ](https://github.com/paladin-t/my_basic/wiki/FAQ)
## References
* [BASIC - Wikipedia](http://en.wikipedia.org/wiki/BASIC)
* [Prototype-based programming - Wikipedia](https://en.wikipedia.org/wiki/Prototype-based_programming)
* [Lambda abstraction - Wikipedia](https://en.wikipedia.org/wiki/Anonymous_function)
-----
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