__ __ __ __ _______ _______ _______ ___ _______ | |_| || | | | | _ || _ || || | | | | || |_| | ____ | |_| || |_| || _____|| | | | | || ||____| | || || |_____ | | | | | ||_ _| | _ | | ||_____ || | | _| | ||_|| | | | | |_| || _ | _____| || | | |_ |_| |_| |___| |_______||__| |__||_______||___| |_______| **Copyright (C) 2011 - 2017 [Wang Renxin](https://linkedin.com/in/wangrenxin). All rights reserved.** [![Build status](https://travis-ci.org/paladin-t/my_basic.svg?branch=master)](https://travis-ci.org/paladin-t/my_basic) [![MIT license](http://img.shields.io/badge/license-MIT-brightgreen.svg)](http://opensource.org/licenses/MIT) [![Star MY-BASIC](http://githubbadges.com/star.svg?user=paladin-t&repo=my_basic&style=flat)](https://github.com/paladin-t/my_basic) [![Fork MY-BASIC](http://githubbadges.com/fork.svg?user=paladin-t&repo=my_basic&style=flat)](https://github.com/paladin-t/my_basic/fork) [简体中文](https://github.com/paladin-t/my_basic/wiki/%E7%94%B1%E7%BA%AF-C-%E8%AF%AD%E8%A8%80%E7%BC%96%E5%86%99%E7%9A%84-BASIC-%E8%84%9A%E6%9C%AC%E8%A7%A3%E9%87%8A%E5%99%A8) [开发日志](http://blog.sina.com.cn/s/articlelist_1584387113_12_1.html) ## Contents * [Introduction](#introduction) * [Compatibility](#compatibility) * [Main features](#main-features) * [Script at a glance](#script-at-a-glance) * [Related projects](#related-projects) * [Installation](#installation) * [Interpreter workflow diagram](#interpreter-workflow-diagram) * [Wiki](#wiki) * [References](#references) * [Support MY-BASIC development/List of donors](#support-my-basic-developmentlist-of-donors) ## Introduction MY-BASIC is a lightweight cross-platform easy extendable BASIC interpreter written in pure C with about twenty thousand lines of source code. MY-BASIC is a dynamic typed programming language. It supports structured grammar, and implements a style of OOP called [prototype-based programming](https://en.wikipedia.org/wiki/Prototype-based_programming) paradigm, furthermore it offers a functional programming ability with [lambda abstraction](https://en.wikipedia.org/wiki/Anonymous_function). It is aimed to be either an embeddable scripting language or a standalone interpreter. The core is very lightweight; all in a C source file and an associated header file; simpleness of source file layout and tightness dependency make it extraordinarily tough. Anyone even C programming newbies could learn how to use it and add new scripting interfaces in five minutes. It's able to easily combine MY-BASIC with an existing project in C, C++, Java, Objective-C, Swift, C# and many other languages. Script driven can make your projects more powerful, elegant and neat. It's also possible to learn how to build an interpreter from scratch with MY-BASIC, or build your own dialect easily based on it. The prefix "MY-" in the name means either literally "My" or "Make Your", it's up to you. ## Compatibility It fits well on a large scale of Workstation, PC, Tablet, Pad, Mobile Phone, PDA, Video Game Console, Raspberry Pi, Intel Edison, Arduino and even MCU; totally portable to Windows, macOS, Unix, Linux, iOS, Android, RTOS, etc. **For Arduino** There is a MY-BASIC interpreter porting of Arduino, with a totally rewritten shell and user manual. Please see [MY-BASIC ARDU](https://my-basic.github.io/my_basic_ardu/). ## Main features MY-BASIC is a dynamic typed programming language with BASIC syntax and has a very dynamic nature; it makes it flexible and easy to use. MY-BASIC offers a wide range of features including: * It is totally **free** to use MY-BASIC for commercial or noncommercial purpose under the MIT license * Written in clean **ANSI C**, source code is portable to a dozen of platforms * **Lightweight** (within memory usage less than 128KB), fast, and cuttable * With both retro and modern BASIC syntax * Case-insensitive tokenization, and many other indelible BASIC feelings * [Unicode support](https://github.com/paladin-t/my_basic/wiki/Support-for-Unicode) * **[Prototype-based programming](https://en.wikipedia.org/wiki/Prototype-based_programming)** (OOP) paradigm, with reflection support * **[Lambda abstraction](https://en.wikipedia.org/wiki/Anonymous_function)** enhanced functional programming * Customizable referenced usertype support * Collection construction and manipulation functions for **`LIST`** and **`DICT`** * Automatic releasing of referenced objects (prototype, lambda, referenced usertype, list, dictionary, etc.) benefited from **Reference Counting** and **Garbage Collection** * **Dynamic typed** integer, real, string, boolean, usertype, and other advanced types etc. with array support * Standard numeric functions, and standard string functions * Multiple source file support by `IMPORT` statement * Structured user customizable **sub routine** definition by **`DEF/ENDDEF`** support, with tail recursion optimization * Structured `IF/THEN/ELSEIF/ELSE/ENDIF` support * Structured `FOR/TO/STEP/NEXT`, `FOR/IN/NEXT`, `WHILE/WEND`, `DO/UNTIL` support * Reserved retro `GOTO`, `GOSUB/RETURN` support * Debug APIs * Customizable memory pool * High expansibility, easy to use APIs, easy to write customized scripting interfaces * Powerful interactive ability to manipulate script facilities at native side; or to use native functionalities in script, and vice versa * More features under development You may wondering if it's possible to introduce another feature to MY-BASIC, you may would like to take a look at [this page](https://github.com/paladin-t/my_basic/wiki/Is-it-possible-to-introduce-another-feature). You may also would like to take a look at the [language design](https://github.com/paladin-t/my_basic/wiki/Language-design) to find some of my plan. ## Script at a glance Come along with a traditional "Hello World" script in MY-BASIC: ~~~~~~~~~~bas input "What is your name: ", n$ def foo(a, b) return a + " " + b + " by " + n$ + "." enddef print foo("Hello", "world"); ~~~~~~~~~~ Read the [MY-BASIC Quick Reference](https://paladin-t.github.io/my_basic/MY-BASIC%20Quick%20Reference.pdf) (especially the "**Programming with BASIC**" section) to get more details about how to program in MY-BASIC. ## Related projects I've been making some other projects, which make use of MY-BASIC, and make more benefits. * [MY-BASIC Code Editor (Unity)](https://github.com/my-basic/my_basic_code_editor_unity) - A code editor for MY-BASIC powered by the Unity3D engine. ## Installation ### Use standalone interpreter binary This repository contains precompiled binaries for [Windows](output/my_basic.exe) and [macOS](output/my_basic_mac), it's easy to download one of them and have a first impressive playground. Or you could make a build as follow: * Open the Visual Studio solution `my_basic.sln` on Windows to build an executable * Open the Xcode solution `my_basic_mac.xcodeproj` on macOS to build a macOS executable * If you were using other *nix OS, then use the `makefile` with a "make" toolchain to build an interpreter binary according to your specific platform To compile an interpreter binary for your own platform manually, please follow these steps: 1. Retrieve at least [`core`](core) and [`shell`](shell) folders for a minimum build 2. Setup your compile toolchain configuration 3. Compile [`core/my_basic.c`](core/my_basic.c) and [`shell/main.c`](shell/main.c), they both require [`core/my_basic.h`](core/my_basic.h); then link up your own executable The standalone interpreter supports three running modes: * Execute the binary without arguments to enter the interactive mode of MY-BASIC * Pass a file path to the binary to load and run that script file directly * Pass an argument `-e` followed by an expression to evaluate it and print the result, as a simple calculator, eg. `-e "2 * (3 + 4)"` Type "HELP" and hint Enter under interactive mode to view full detail usage of the interpreter. ### Combine with exist projects MY-BASIC is cleanly written in a single C source file and an associated header file. Just copy [`core/my_basic.c`](core/my_basic.c) and [`core/my_basic.h`](core/my_basic.h) to your project folder and add them to a build configuration. You can definitely [link with MY-BASIC as a lib](https://github.com/paladin-t/my_basic/wiki/Link-with-MY_BASIC) as well. For more details about using MY-BASIC when it has be integrated with a project, please see [MY-BASIC Quick Reference](https://paladin-t.github.io/my_basic/MY-BASIC%20Quick%20Reference.pdf) or read the [Wiki](#wiki) pages. ## [Interpreter workflow diagram](https://github.com/paladin-t/my_basic/wiki/Interpreter-workflow-diagram) It's necessary to know some principle of MY-BASIC before doing deep customization; nothing's better than a workflow diagram to get a first image. ![](https://github.com/paladin-t/my_basic/wiki/img/workflow.png) More detail are issued on the [Wiki](#wiki) pages. ## [Wiki](https://github.com/paladin-t/my_basic/wiki) The [MY-BASIC Quick Reference](https://paladin-t.github.io/my_basic/MY-BASIC%20Quick%20Reference.pdf) includes most of the fundamental topics, however, it hasn't covered everything, such as the design principle, machinism behind MY-BASIC, effective practice, etc; these topics are issued in the [Wiki](https://github.com/paladin-t/my_basic/wiki): * Principles * [Language design](https://github.com/paladin-t/my_basic/wiki/Language-design) * [How lambda works](https://github.com/paladin-t/my_basic/wiki/How-lambda-works) * [Passes](https://github.com/paladin-t/my_basic/wiki/Passes) * [Interpreter workflow diagram](https://github.com/paladin-t/my_basic/wiki/Interpreter-workflow-diagram) * Code with MY-BASIC * [Support for Unicode](https://github.com/paladin-t/my_basic/wiki/Support-for-Unicode) * [Import another file](https://github.com/paladin-t/my_basic/wiki/Import-another-file) * [Module (namespace)](https://github.com/paladin-t/my_basic/wiki/Module-(namespace)) * [Sub routine](https://github.com/paladin-t/my_basic/wiki/Sub-routine) * [Lambda abstraction](https://github.com/paladin-t/my_basic/wiki/Lambda-abstraction) * [Structured exception handling](https://github.com/paladin-t/my_basic/wiki/Structured-exception-handling) * [Multiple condition](https://github.com/paladin-t/my_basic/wiki/Multiple-condition) * Understanding data type system in MY-BASIC * [Collection manipulation](https://github.com/paladin-t/my_basic/wiki/Collection-manipulation) * [Manipulate an array](https://github.com/paladin-t/my_basic/wiki/Manipulate-an-array) * [Automatic memory management](https://github.com/paladin-t/my_basic/wiki/Automatic-memory-management) * [Use usertype values](https://github.com/paladin-t/my_basic/wiki/Use-usertype-values) * [Use prototype-based class](https://github.com/paladin-t/my_basic/wiki/Use-prototype-based-class) * [Define a class in C](https://github.com/paladin-t/my_basic/wiki/Define-a-class-in-C) * [Meta methods](https://github.com/paladin-t/my_basic/wiki/Meta-methods) * [Override operators](https://github.com/paladin-t/my_basic/wiki/Override-operators) * [Override functions](https://github.com/paladin-t/my_basic/wiki/Override-functions) * Standalone shell * [Extra functions](https://github.com/paladin-t/my_basic/wiki/Extra-functions) * Integration * [Link with MY-BASIC](https://github.com/paladin-t/my_basic/wiki/Link-with-MY_BASIC) * [Write a debugger](https://github.com/paladin-t/my_basic/wiki/Write-a-debugger) * [Callback](https://github.com/paladin-t/my_basic/wiki/Callback) * [Interop with C#](https://github.com/paladin-t/my_basic/wiki/Interop-with-C%23) * Customization * [Customize macros](https://github.com/paladin-t/my_basic/wiki/Customize-macros) * [Customize a memory allocator](https://github.com/paladin-t/my_basic/wiki/Customize-a-memory-allocator) * [Redirect PRINT and INPUT](https://github.com/paladin-t/my_basic/wiki/Redirect-PRINT-and-INPUT) * [Redefine int_t and real_t](https://github.com/paladin-t/my_basic/wiki/Redefine-int_t-and-real_t) * [Convert between string and real](https://github.com/paladin-t/my_basic/wiki/Convert-between-string-and-real) * [Customize an importer](https://github.com/paladin-t/my_basic/wiki/Customize-an-importer) * [More scripting APIs](https://github.com/paladin-t/my_basic/wiki/More-scripting-APIs) * [String matching module](https://github.com/paladin-t/my_basic/wiki/String-matching-module) * [String manipulation module](https://github.com/paladin-t/my_basic/wiki/String-manipulation-module) * [File module](https://github.com/paladin-t/my_basic/wiki/File-module) * [Inline data sequence module](https://github.com/paladin-t/my_basic/wiki/Inline-data-sequence-module) * [Bit operation module](https://github.com/paladin-t/my_basic/wiki/Bit-operation-module) * [Miscellaneous module](https://github.com/paladin-t/my_basic/wiki/Miscellaneous-module) * [Stack module](https://github.com/paladin-t/my_basic/wiki/Stack-module) * [FAQ](https://github.com/paladin-t/my_basic/wiki/FAQ) * [Is it possible to introduce another feature](https://github.com/paladin-t/my_basic/wiki/Is-it-possible-to-introduce-another-feature) ## References * [BASIC - Wikipedia](http://en.wikipedia.org/wiki/BASIC) * [Prototype-based programming - Wikipedia](https://en.wikipedia.org/wiki/Prototype-based_programming) * [Lambda abstraction - Wikipedia](https://en.wikipedia.org/wiki/Anonymous_function) ## Support MY-BASIC development/List of donors You can support MY-BASIC development with a [donation](http://paladin-t.github.io/my_basic/donate.html). Or see the [list of donors](http://paladin-t.github.io/my_basic/donate.html).