*renamed MacOS to macOS according to Apple's amendment.

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Wang Renxin 2016-09-22 16:51:15 +08:00
parent af8507e788
commit a0bd888128

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@ -35,7 +35,7 @@ MY-BASIC is a lightweight cross-platform easy extendable BASIC interpreter writt
## Compatibility
It fits well on a large scale of Workstation, PC, Tablet, Pad, Mobile Phone, PDA, Video Game Console, Raspberry Pi, Intel Edison, Arduino and even MCU; totally portable to Windows, MacOS, Unix, Linux, iOS, Android, RTOS, etc.
It fits well on a large scale of Workstation, PC, Tablet, Pad, Mobile Phone, PDA, Video Game Console, Raspberry Pi, Intel Edison, Arduino and even MCU; totally portable to Windows, macOS, Unix, Linux, iOS, Android, RTOS, etc.
## Main features
@ -96,10 +96,10 @@ More detail are issued in the [Wiki](https://github.com/paladin-t/my_basic/wiki)
### Use standalone interpreter binary
This repository contains precompiled binaries for [Windows](output/my_basic.exe) and [MacOS](output/my_basic_mac), it's efficient to download one of them and have a first impressive playground. Or you could make a build as follow:
This repository contains precompiled binaries for [Windows](output/my_basic.exe) and [macOS](output/my_basic_mac), it's efficient to download one of them and have a first impressive playground. Or you could make a build as follow:
* Open the Visual Studio solution `my_basic.sln` on Windows to build an executable
* Open the Xcode solution `my_basic_mac.xcodeproj` on MacOS to build an MacOS executable
* Open the Xcode solution `my_basic_mac.xcodeproj` on macOS to build an MacOS executable
* If you were using a *nix OS, then use the `makefile` with a "make" toolchain to build an interpreter binary according to your specific platform
To compile an interpreter binary for your own platform manually, please follow the steps: