+added a YARD sample.

This commit is contained in:
paladin-t 2016-03-02 13:44:34 +08:00
parent 426bf04b81
commit 7d378648dc
10 changed files with 604 additions and 0 deletions

23
sample/yard/README.md Normal file
View File

@ -0,0 +1,23 @@
**YARD (Yet Another RPG Dungeon)**
Copyright (C) 2016 Wang Renxin. All rights reserved.
Yet Another RPG Dungeon is a text based game. It's aimed to be a comprehensive example and or a tutorial which shows multiple concepts of MY-BASIC.
Usage
**Windows:**
my_basic start.bas
**OS X:**
my_basic_mac start.bas
**Others:**
my_basic_bin start.bas
It requires an importing directories information if the working directory of your interpreter is `my_basic/output/`:
my_basic -f ../sample/yard/ ../sample/yard/start.bas

47
sample/yard/entity.bas Normal file
View File

@ -0,0 +1,47 @@
' Yet Another RPG Dungeon is a text based game.
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
' Copyright (C) 2016 Wang Renxin. All rights reserved.
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
class entity
var name = ""
var alive = true
var hp = 0
var atk = 0
var defence = 0
var dead_handler = nil
def tostring()
return "Entity [" + name + "]"
enddef
def init(_hp, _atk, _def)
hp = _hp
atk = _atk
defence = _def
enddef
def kill()
if dead_handler <> nil then
dead_handler(me)
endif
alive = false
enddef
def hurt_by(e)
p = e.atk / defence
if p <= 0 then
p = 1
endif
hp = hp - p
if hp < 0 then
hp = 0
endif
if hp = 0 then
kill()
endif
enddef
endclass

20
sample/yard/goal.bas Normal file
View File

@ -0,0 +1,20 @@
' Yet Another RPG Dungeon is a text based game.
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
' Copyright (C) 2016 Wang Renxin. All rights reserved.
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
import "entity.bas"
class goal(entity)
var take_handler = nil
def tostring()
return "Goal [" + name + "]"
enddef
def take(e)
if take_handler <> nil then
take_handler(me)
endif
enddef
endclass

259
sample/yard/level.bas Normal file
View File

@ -0,0 +1,259 @@
' Yet Another RPG Dungeon is a text based game.
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
' Copyright (C) 2016 Wang Renxin. All rights reserved.
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
import "goal.bas"
import "map.bas"
import "monster.bas"
import "npc.bas"
class game_status
var invalid = 0
var playing = 1
var win = 2
var lose = 3
endclass
class level
var status = game_status.invalid
var roads = new(map)
var role = nil
def set_node(x, y, ...)
n = new(map_node)
roads.set_node(x, y, n)
n.set_valid_dirs(...)
return n
enddef
def get_node(x, y)
return roads.get_node(x, y)
enddef
def create()
roads.set_size(3, 3)
n = set_node(0, 0, dirs.right_dir)
n = set_node(1, 0, dirs.left_dir, dirs.right_dir, dirs.up_dir)
n = set_node(2, 0, dirs.left_dir, dirs.up_dir)
m = new(monster)
m.name = "Skeleton"
m.init(7, 1, 1)
m.dead_handler = lambda (_)
(
print "- " + _.name + " dead";
)
n.add_entity(m)
n = set_node(0, 1, dirs.right_dir)
n = set_node(1, 1, dirs.left_dir, dirs.up_dir, dirs.down_dir)
m = new(monster)
m.name = "Slime"
m.init(5, 1, 1)
m.dead_handler = lambda (_)
(
print "- " + _.name + " dead";
)
n.add_entity(m)
n = set_node(2, 1, dirs.up_dir, dirs.down_dir)
n = set_node(0, 2, dirs.right_dir)
g = new(goal)
g.name = "Goal"
n.add_entity(g)
n = set_node(1, 2, dirs.left_dir, dirs.right_dir, dirs.down_dir)
m = new(monster)
m.name = "Dragon"
m.init(10, 5, 1)
m.dead_handler = lambda (_)
(
print "- " + _.name + " dead";
)
n.add_entity(m)
n = set_node(2, 2, dirs.left_dir, dirs.down_dir)
c = new(npc)
c.name = "Therapist"
c.talk_handler = lambda (_)
(
print "- " + _.name + ": give you 23 HP";
_.alive = false
role.hp = role.hp + 23
)
n.add_entity(c)
enddef
def start(r)
status = game_status.playing
role = r
role.pos.x = 0
role.pos.y = 0
enddef
def format()
if status = game_status.win then
print "You Win";
elseif status = game_status.lose then
print "Game Over";
return
elseif status = game_status.playing then
print "<" + str(role.pos.x) + ", " + str(role.pos.y) + ">";
n = roads.get_node(role.pos.x, role.pos.y)
contains_goal = false
gl = n.get_entities(goal)
it = iterator(gl)
if move_next(it) then
contains_goal = true
ent = get(it)
print " ", ent;
it = nil
endif
contains_npc = false
np = n.get_entities(npc)
it = iterator(np)
if move_next(it) then
contains_npc = true
ent = get(it)
print " ", ent;
it = nil
endif
contains_monster = false
ms = n.get_entities(monster)
it = iterator(ms)
if move_next(it) then
contains_monster = true
ent = get(it)
print " ", ent;
it = nil
endif
print "[Operations]";
if contains_goal then
print " G: Accomplish goal";
endif
if contains_npc then
print " T: Talk to " + ent.name;
endif
if contains_monster then
print " A: Attack " + ent.name;
else
if bit_and(n.valid_dirs, dirs.left_dir) then
print " W: Go west";
endif
if bit_and(n.valid_dirs, dirs.right_dir) then
print " E: Go east";
endif
if bit_and(n.valid_dirs, dirs.up_dir) then
print " N: Go north";
endif
if bit_and(n.valid_dirs, dirs.down_dir) then
print " S: Go south";
endif
endif
endif
print " Q: Quit game";
enddef
def try_update_monster()
enddef
def update(ipt)
if ipt = "q" then print "Bye." : end
if status <> game_status.playing then
return false
endif
n = roads.get_node(role.pos.x, role.pos.y)
gl = n.get_entities(goal)
it = iterator(gl)
if ipt = "g" and move_next(it) then
ent = get(it)
it = nil
status = game_status.win
return true
endif
np = n.get_entities(npc)
it = iterator(np)
if ipt = "t" and move_next(it) then
ent = get(it)
it = nil
ent.talk(role)
return true
endif
contains_monster = false
ms = n.get_entities(monster)
it = iterator(ms)
if move_next(it) then
contains_monster = true
if ipt = "a" then
ent = get(it)
it = nil
ent.hurt_by(role)
role.hurt_by(ent)
return true
endif
endif
if not contains_monster then
if ipt = "w" and bit_and(n.valid_dirs, dirs.left_dir) then
role.pos.x = role.pos.x - 1
return true
endif
if ipt = "e" and bit_and(n.valid_dirs, dirs.right_dir) then
role.pos.x = role.pos.x + 1
return true
endif
if ipt = "n" and bit_and(n.valid_dirs, dirs.up_dir) then
role.pos.y = role.pos.y + 1
return true
endif
if ipt = "s" and bit_and(n.valid_dirs, dirs.down_dir) then
role.pos.y = role.pos.y - 1
return true
endif
endif
print "Invalid input.";
return false
enddef
endclass

95
sample/yard/map.bas Normal file
View File

@ -0,0 +1,95 @@
' Yet Another RPG Dungeon is a text based game.
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
' Copyright (C) 2016 Wang Renxin. All rights reserved.
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
import "utils.bas"
class dirs
var none_dir = 0
var left_dir = 1
var right_dir = 2
var up_dir = 4
var down_dir = 8
endclass
class map_node
var pos = new(point)
var valid_dirs = dirs.none_dir
var entities = list()
def tostring()
s = pos.tostring()
return "Map Node " + s
enddef
def set_valid_dirs(...)
dir = 0
while len(...)
dir = bit_or(dir, ...)
wend
valid_dirs = dir
enddef
def add_entity(ent)
if exist(entities, ent) then
log.w("Already added " + ent.name)
return false
endif
push(entities, ent)
return true
enddef
def get_entities(y)
ret = list()
it = iterator(entities)
while move_next(it)
ent = get(it)
if ent is y and ent.alive then
push(ret, ent);
endif
wend
return ret
enddef
endclass
class map
var width = 0
var height = 0
var nodes = dict()
def tostring()
return "Map"
enddef
def hash_pos(x, y)
return x + y * width
enddef
def set_size(w, h)
width = w
height = h
clear(nodes)
enddef
def set_node(x, y, n)
h = hash_pos(x, y)
n.pos.x = x
n.pos.y = y
nodes(h) = n
return n
enddef
def get_node(x, y)
h = hash_pos(x, y)
return nodes(h)
enddef
endclass

12
sample/yard/monster.bas Normal file
View File

@ -0,0 +1,12 @@
' Yet Another RPG Dungeon is a text based game.
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
' Copyright (C) 2016 Wang Renxin. All rights reserved.
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
import "entity.bas"
class monster(entity)
def tostring()
return "Monster [" + name + "]"
enddef
endclass

20
sample/yard/npc.bas Normal file
View File

@ -0,0 +1,20 @@
' Yet Another RPG Dungeon is a text based game.
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
' Copyright (C) 2016 Wang Renxin. All rights reserved.
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
import "entity.bas"
class npc(entity)
var talk_handler = nil
def tostring()
return "NPC [" + name + "]"
enddef
def talk(e)
if talk_handler <> nil then
talk_handler(me)
endif
enddef
endclass

15
sample/yard/player.bas Normal file
View File

@ -0,0 +1,15 @@
' Yet Another RPG Dungeon is a text based game.
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
' Copyright (C) 2016 Wang Renxin. All rights reserved.
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
import "entity.bas"
import "utils.bas"
class player(entity)
var pos = new(point)
def tostring()
return "Player [" + name + "]"
enddef
endclass

30
sample/yard/start.bas Normal file
View File

@ -0,0 +1,30 @@
' Yet Another RPG Dungeon is a text based game.
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
' Copyright (C) 2016 Wang Renxin. All rights reserved.
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
import "level.bas"
import "player.bas"
print "Welcome to Yet Another RPG Dungeon!";
level.create()
_role = new(player)
_role.init(10, 2, 1)
_role.dead_handler = lambda (_)
(
print "- You are dead";
level.status = game_status.lose
)
level.start(_role)
_turn = 1
while _role.alive
print "[---- Turn ", _turn, ", HP ", _role.hp, ", ATK ", _role.atk, " ----]";
level.format()
input _i$
cls()
if level.update(_i$) then
_turn = _turn + 1
endif
wend
level.format()

83
sample/yard/utils.bas Normal file
View File

@ -0,0 +1,83 @@
' Yet Another RPG Dungeon is a text based game.
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
' Copyright (C) 2016 Wang Renxin. All rights reserved.
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
def cls()
if os() = "WIN" then
sys("cls")
else
sys("clear")
endif
enddef
def bit_and(a, b)
c = 0
for i = 0 to 31
if (a mod 2) and (b mod 2) then
t = 1
else
t = 0
endif
c = c + t * (2 ^ i)
a = fix(a / 2)
b = fix(b / 2)
next
return c
enddef
def bit_or(a, b)
c = 0
for i = 0 to 31
if (a mod 2) or (b mod 2) then
t = 1
else
t = 0
endif
c = c + t * (2 ^ i)
a = fix(a / 2)
b = fix(b / 2)
next
return c
enddef
def bit_xor(a, b)
c = 0
for i = 0 to 31
if (a mod 2) <> (b mod 2) then
t = 1
else
t = 0
endif
c = c + t * (2 ^ i)
a = fix(a / 2)
b = fix(b / 2)
next
return c
enddef
class point
var x = 0
var y = 0
def tostring()
return "[" + str(x) + ", " + str(y) + "]"
enddef
endclass
class log
def m(msg)
print "Message: " + msg;
enddef
def w(msg)
print "Warning: " + msg;
enddef
def e(msg)
print "Error: " + msg;
enddef
endclass