*unified line ending.
This commit is contained in:
parent
390df0d992
commit
144d392851
14
.travis.yml
14
.travis.yml
@ -1,7 +1,7 @@
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language: c
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compiler:
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- clang
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- gcc
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script: make
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language: c
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compiler:
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- clang
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- gcc
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script: make
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|
34198
core/my_basic.c
34198
core/my_basic.c
File diff suppressed because it is too large
Load Diff
1304
core/my_basic.h
1304
core/my_basic.h
File diff suppressed because it is too large
Load Diff
@ -1,77 +1,77 @@
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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#include "windows.h"
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#undef APSTUDIO_READONLY_SYMBOLS
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
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# ifdef _WIN32
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LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
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# pragma code_page(936)
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# endif //_WIN32
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# ifdef APSTUDIO_INVOKED
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""windows.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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# endif
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IDI_ICON_MAIN ICON "icon.ico"
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,2,0,0
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PRODUCTVERSION 1,2,0,0
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FILEFLAGSMASK 0x17L
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# ifdef _DEBUG
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FILEFLAGS 0x1L
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||||
# else
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FILEFLAGS 0x0L
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# endif
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FILEOS 0x4L
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FILETYPE 0x1L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "080404b0"
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||||
BEGIN
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VALUE "Comments", "For more information, see https://github.com/paladin-t/my_basic/."
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VALUE "CompanyName", "Wang Renxin"
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VALUE "FileDescription", "MY-BASIC Interpreter for Windows"
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VALUE "FileVersion", "1, 2, 0, 0"
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VALUE "InternalName", "my_basic"
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VALUE "LegalCopyright", "Copyright (C) 2011 - 2016 Wang Renxin"
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VALUE "LegalTrademarks", "MY-BASIC"
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VALUE "OriginalFilename", "my_basic.exe"
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VALUE "ProductName", "MY-BASIC"
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VALUE "ProductVersion", "1, 2, 0, 0"
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END
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||||
END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x804, 1200
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END
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END
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#endif
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#ifndef APSTUDIO_INVOKED
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#endif
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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#include "windows.h"
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#undef APSTUDIO_READONLY_SYMBOLS
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||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
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# ifdef _WIN32
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LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
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||||
# pragma code_page(936)
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# endif //_WIN32
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||||
|
||||
# ifdef APSTUDIO_INVOKED
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
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"#include ""windows.h""\r\n"
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"\0"
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||||
END
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||||
|
||||
3 TEXTINCLUDE
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||||
BEGIN
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"\r\n"
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"\0"
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||||
END
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# endif
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IDI_ICON_MAIN ICON "icon.ico"
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||||
VS_VERSION_INFO VERSIONINFO
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||||
FILEVERSION 1,2,0,0
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PRODUCTVERSION 1,2,0,0
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||||
FILEFLAGSMASK 0x17L
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||||
# ifdef _DEBUG
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||||
FILEFLAGS 0x1L
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||||
# else
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||||
FILEFLAGS 0x0L
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||||
# endif
|
||||
FILEOS 0x4L
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||||
FILETYPE 0x1L
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||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "080404b0"
|
||||
BEGIN
|
||||
VALUE "Comments", "For more information, see https://github.com/paladin-t/my_basic/."
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VALUE "CompanyName", "Wang Renxin"
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VALUE "FileDescription", "MY-BASIC Interpreter for Windows"
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VALUE "FileVersion", "1, 2, 0, 0"
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VALUE "InternalName", "my_basic"
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VALUE "LegalCopyright", "Copyright (C) 2011 - 2016 Wang Renxin"
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VALUE "LegalTrademarks", "MY-BASIC"
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VALUE "OriginalFilename", "my_basic.exe"
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VALUE "ProductName", "MY-BASIC"
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VALUE "ProductVersion", "1, 2, 0, 0"
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END
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||||
END
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||||
BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x804, 1200
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END
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||||
END
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#endif
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||||
|
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#ifndef APSTUDIO_INVOKED
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#endif
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|
@ -1,40 +1,40 @@
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## Samples of MY-BASIC
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**Copyright (C) 2011 - 2016 Wang Renxin. All rights reserved.**
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This folder contains severial sample code of MY-BASIC.
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### Contents
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|
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**Fundamental**
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Including loop, condition, and other fundamental statements.
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sample01.bas
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sample02.bas
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sample03.bas
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sample04.bas
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**Sub routine**
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sample05.bas
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**Prototype based class**
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sample06.bas
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**A Brainfuck interpreter in MY-BASIC**
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sample07.bas
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**A comprehensive simple game named YARD (Yet Another RPG Dungeon)**
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yard/entity.bas
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yard/goal.bas
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yard/level.bas
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yard/map.bas
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yard/monster.bas
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yard/npc.bas
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yard/player.bas
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yard/start.bas
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yard/utils.bas
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## Samples of MY-BASIC
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||||
|
||||
**Copyright (C) 2011 - 2016 Wang Renxin. All rights reserved.**
|
||||
|
||||
This folder contains severial sample code of MY-BASIC.
|
||||
|
||||
### Contents
|
||||
|
||||
**Fundamental**
|
||||
|
||||
Including loop, condition, and other fundamental statements.
|
||||
|
||||
sample01.bas
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||||
sample02.bas
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||||
sample03.bas
|
||||
sample04.bas
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||||
|
||||
**Sub routine**
|
||||
|
||||
sample05.bas
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||||
|
||||
**Prototype based class**
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||||
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||||
sample06.bas
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||||
|
||||
**A Brainfuck interpreter in MY-BASIC**
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||||
|
||||
sample07.bas
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||||
|
||||
**A comprehensive simple game named YARD (Yet Another RPG Dungeon)**
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||||
|
||||
yard/entity.bas
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||||
yard/goal.bas
|
||||
yard/level.bas
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||||
yard/map.bas
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||||
yard/monster.bas
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||||
yard/npc.bas
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||||
yard/player.bas
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||||
yard/start.bas
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||||
yard/utils.bas
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||||
|
@ -1,27 +1,27 @@
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' This script is an example of MY-BASIC
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' Copyright (c) 2011 - 2016 Wang Renxin. All rights reserved.
|
||||
' For more information, see https://github.com/paladin-t/my_basic/
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class animal
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def speak(a)
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print "Default" + a;
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enddef
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endclass
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class cat(animal)
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def speak(a)
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print "Meow" + a;
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enddef
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endclass
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||||
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||||
class dog(animal)
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def speak(a)
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print "Woof" + a;
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enddef
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endclass
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||||
c = new(cat)
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d = new(dog)
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c.speak("!")
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d.speak("!")
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' This script is an example of MY-BASIC
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||||
' Copyright (c) 2011 - 2016 Wang Renxin. All rights reserved.
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||||
' For more information, see https://github.com/paladin-t/my_basic/
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class animal
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def speak(a)
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print "Default" + a;
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enddef
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endclass
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class cat(animal)
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def speak(a)
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print "Meow" + a;
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enddef
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||||
endclass
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||||
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||||
class dog(animal)
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def speak(a)
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print "Woof" + a;
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enddef
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||||
endclass
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||||
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||||
c = new(cat)
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d = new(dog)
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||||
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||||
c.speak("!")
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d.speak("!")
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||||
|
@ -1,100 +1,100 @@
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||||
' This script is an example of MY-BASIC
|
||||
' Copyright (c) 2011 - 2016 Wang Renxin. All rights reserved.
|
||||
' For more information, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
def reserve(m, n)
|
||||
for j = len(m) to n + 2
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||||
push(m, 0)
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||||
next
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||||
enddef
|
||||
|
||||
def forward(cmd, i)
|
||||
l = len(cmd)
|
||||
k = 0
|
||||
while i < l
|
||||
h = mid(cmd, i, 1)
|
||||
if h = "[" then
|
||||
k = k + 1
|
||||
elseif h = "]" then
|
||||
k = k - 1
|
||||
endif
|
||||
if h = "]" and k = 0 then
|
||||
return i
|
||||
endif
|
||||
i = i + 1
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||||
wend
|
||||
|
||||
return i
|
||||
enddef
|
||||
|
||||
def backward(cmd, i)
|
||||
k = 0
|
||||
while i > 0
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||||
h = mid(cmd, i, 1)
|
||||
if h = "]" then
|
||||
k = k + 1
|
||||
elseif h = "[" then
|
||||
k = k - 1
|
||||
endif
|
||||
if h = "[" and k = 0 then
|
||||
return i
|
||||
endif
|
||||
i = i - 1
|
||||
wend
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||||
|
||||
return i
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||||
enddef
|
||||
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||||
def brainfuck(cmd)
|
||||
m = list()
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||||
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||||
i = 0
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||||
cursor = 0
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||||
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||||
l = len(cmd)
|
||||
while i < l
|
||||
c = mid(cmd, i, 1)
|
||||
if c = ">" then
|
||||
cursor = cursor + 1
|
||||
elseif c = "<" then
|
||||
cursor = cursor - 1
|
||||
elseif c = "+" then
|
||||
reserve(m, cursor)
|
||||
b = m(cursor)
|
||||
m(cursor) = b + 1
|
||||
elseif c = "-" then
|
||||
reserve(m, cursor)
|
||||
b = m(cursor)
|
||||
m(cursor) = b - 1
|
||||
elseif c = "." then
|
||||
reserve(m, cursor)
|
||||
print chr(m(cursor))
|
||||
elseif c = "," then
|
||||
reserve(m, cursor)
|
||||
input ch$
|
||||
m(cursor) = asc(ch$)
|
||||
elseif c = "[" then
|
||||
reserve(m, cursor)
|
||||
b = m(cursor)
|
||||
if b = 0 then
|
||||
i = forward(cmd, i)
|
||||
endif
|
||||
elseif c = "]" then
|
||||
reserve(m, cursor)
|
||||
b = m(cursor)
|
||||
if b <> 0 then
|
||||
i = backward(cmd, i)
|
||||
endif
|
||||
endif
|
||||
i = i + 1
|
||||
wend
|
||||
enddef
|
||||
|
||||
' This is a brainfuck interpreter written with MY-BASIC
|
||||
input "Input: ", cmd$
|
||||
' Use a sample code?
|
||||
if cmd$ = "hello" then
|
||||
cmd$ = "++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>."
|
||||
endif
|
||||
|
||||
brainfuck(cmd$)
|
||||
' This script is an example of MY-BASIC
|
||||
' Copyright (c) 2011 - 2016 Wang Renxin. All rights reserved.
|
||||
' For more information, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
def reserve(m, n)
|
||||
for j = len(m) to n + 2
|
||||
push(m, 0)
|
||||
next
|
||||
enddef
|
||||
|
||||
def forward(cmd, i)
|
||||
l = len(cmd)
|
||||
k = 0
|
||||
while i < l
|
||||
h = mid(cmd, i, 1)
|
||||
if h = "[" then
|
||||
k = k + 1
|
||||
elseif h = "]" then
|
||||
k = k - 1
|
||||
endif
|
||||
if h = "]" and k = 0 then
|
||||
return i
|
||||
endif
|
||||
i = i + 1
|
||||
wend
|
||||
|
||||
return i
|
||||
enddef
|
||||
|
||||
def backward(cmd, i)
|
||||
k = 0
|
||||
while i > 0
|
||||
h = mid(cmd, i, 1)
|
||||
if h = "]" then
|
||||
k = k + 1
|
||||
elseif h = "[" then
|
||||
k = k - 1
|
||||
endif
|
||||
if h = "[" and k = 0 then
|
||||
return i
|
||||
endif
|
||||
i = i - 1
|
||||
wend
|
||||
|
||||
return i
|
||||
enddef
|
||||
|
||||
def brainfuck(cmd)
|
||||
m = list()
|
||||
|
||||
i = 0
|
||||
cursor = 0
|
||||
|
||||
l = len(cmd)
|
||||
while i < l
|
||||
c = mid(cmd, i, 1)
|
||||
if c = ">" then
|
||||
cursor = cursor + 1
|
||||
elseif c = "<" then
|
||||
cursor = cursor - 1
|
||||
elseif c = "+" then
|
||||
reserve(m, cursor)
|
||||
b = m(cursor)
|
||||
m(cursor) = b + 1
|
||||
elseif c = "-" then
|
||||
reserve(m, cursor)
|
||||
b = m(cursor)
|
||||
m(cursor) = b - 1
|
||||
elseif c = "." then
|
||||
reserve(m, cursor)
|
||||
print chr(m(cursor))
|
||||
elseif c = "," then
|
||||
reserve(m, cursor)
|
||||
input ch$
|
||||
m(cursor) = asc(ch$)
|
||||
elseif c = "[" then
|
||||
reserve(m, cursor)
|
||||
b = m(cursor)
|
||||
if b = 0 then
|
||||
i = forward(cmd, i)
|
||||
endif
|
||||
elseif c = "]" then
|
||||
reserve(m, cursor)
|
||||
b = m(cursor)
|
||||
if b <> 0 then
|
||||
i = backward(cmd, i)
|
||||
endif
|
||||
endif
|
||||
i = i + 1
|
||||
wend
|
||||
enddef
|
||||
|
||||
' This is a brainfuck interpreter written with MY-BASIC
|
||||
input "Input: ", cmd$
|
||||
' Use a sample code?
|
||||
if cmd$ = "hello" then
|
||||
cmd$ = "++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>."
|
||||
endif
|
||||
|
||||
brainfuck(cmd$)
|
||||
|
@ -1,25 +1,25 @@
|
||||
## YARD (Yet Another RPG Dungeon)
|
||||
|
||||
**Copyright (C) 2016 Wang Renxin. All rights reserved.**
|
||||
|
||||
"Yet Another RPG Dungeon" is a text based game. It's a simple comprehensive example and a tutorial which demonstrates lots of concepts of MY-BASIC.
|
||||
|
||||
### Usage
|
||||
|
||||
**Windows**
|
||||
|
||||
my_basic start.bas
|
||||
|
||||
**OS X**
|
||||
|
||||
my_basic_mac start.bas
|
||||
|
||||
**Others**
|
||||
|
||||
my_basic_bin start.bas
|
||||
|
||||
**Note**
|
||||
|
||||
It requires an importing directories information if the working directory of your interpreter is `my_basic/output/`:
|
||||
|
||||
my_basic -f ../sample/yard/ ../sample/yard/start.bas
|
||||
## YARD (Yet Another RPG Dungeon)
|
||||
|
||||
**Copyright (C) 2016 Wang Renxin. All rights reserved.**
|
||||
|
||||
"Yet Another RPG Dungeon" is a text based game. It's a simple comprehensive example and a tutorial which demonstrates lots of concepts of MY-BASIC.
|
||||
|
||||
### Usage
|
||||
|
||||
**Windows**
|
||||
|
||||
my_basic start.bas
|
||||
|
||||
**OS X**
|
||||
|
||||
my_basic_mac start.bas
|
||||
|
||||
**Others**
|
||||
|
||||
my_basic_bin start.bas
|
||||
|
||||
**Note**
|
||||
|
||||
It requires an importing directories information if the working directory of your interpreter is `my_basic/output/`:
|
||||
|
||||
my_basic -f ../sample/yard/ ../sample/yard/start.bas
|
||||
|
@ -1,47 +1,47 @@
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
class entity
|
||||
var name = ""
|
||||
|
||||
var alive = true
|
||||
|
||||
var hp = 0
|
||||
var atk = 0
|
||||
var defence = 0
|
||||
|
||||
var dead_handler = nil
|
||||
|
||||
def tostring()
|
||||
return "Entity [" + name + "]"
|
||||
enddef
|
||||
|
||||
def init(_hp, _atk, _def)
|
||||
hp = _hp
|
||||
atk = _atk
|
||||
defence = _def
|
||||
enddef
|
||||
|
||||
def kill()
|
||||
if dead_handler <> nil then
|
||||
dead_handler(me)
|
||||
endif
|
||||
alive = false
|
||||
enddef
|
||||
|
||||
def hurt_by(e)
|
||||
p = e.atk / defence
|
||||
if p <= 0 then
|
||||
p = 1
|
||||
endif
|
||||
hp = hp - p
|
||||
if hp < 0 then
|
||||
hp = 0
|
||||
endif
|
||||
if hp = 0 then
|
||||
kill()
|
||||
endif
|
||||
enddef
|
||||
endclass
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
class entity
|
||||
var name = ""
|
||||
|
||||
var alive = true
|
||||
|
||||
var hp = 0
|
||||
var atk = 0
|
||||
var defence = 0
|
||||
|
||||
var dead_handler = nil
|
||||
|
||||
def tostring()
|
||||
return "Entity [" + name + "]"
|
||||
enddef
|
||||
|
||||
def init(_hp, _atk, _def)
|
||||
hp = _hp
|
||||
atk = _atk
|
||||
defence = _def
|
||||
enddef
|
||||
|
||||
def kill()
|
||||
if dead_handler <> nil then
|
||||
dead_handler(me)
|
||||
endif
|
||||
alive = false
|
||||
enddef
|
||||
|
||||
def hurt_by(e)
|
||||
p = e.atk / defence
|
||||
if p <= 0 then
|
||||
p = 1
|
||||
endif
|
||||
hp = hp - p
|
||||
if hp < 0 then
|
||||
hp = 0
|
||||
endif
|
||||
if hp = 0 then
|
||||
kill()
|
||||
endif
|
||||
enddef
|
||||
endclass
|
||||
|
@ -1,20 +1,20 @@
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "entity.bas"
|
||||
|
||||
class goal(entity)
|
||||
var take_handler = nil
|
||||
|
||||
def tostring()
|
||||
return "Goal [" + name + "]"
|
||||
enddef
|
||||
|
||||
def take(e)
|
||||
if take_handler <> nil then
|
||||
take_handler(me)
|
||||
endif
|
||||
enddef
|
||||
endclass
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "entity.bas"
|
||||
|
||||
class goal(entity)
|
||||
var take_handler = nil
|
||||
|
||||
def tostring()
|
||||
return "Goal [" + name + "]"
|
||||
enddef
|
||||
|
||||
def take(e)
|
||||
if take_handler <> nil then
|
||||
take_handler(me)
|
||||
endif
|
||||
enddef
|
||||
endclass
|
||||
|
@ -1,262 +1,262 @@
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "goal.bas"
|
||||
import "map.bas"
|
||||
import "monster.bas"
|
||||
import "npc.bas"
|
||||
|
||||
class game_status
|
||||
var invalid = 0
|
||||
var playing = 1
|
||||
var win = 2
|
||||
var lose = 3
|
||||
endclass
|
||||
|
||||
class level
|
||||
var status = game_status.invalid
|
||||
var roads = new(map)
|
||||
var role = nil
|
||||
|
||||
def set_node(x, y, ...)
|
||||
n = new(map_node)
|
||||
roads.set_node(x, y, n)
|
||||
n.set_valid_dirs(...)
|
||||
|
||||
return n
|
||||
enddef
|
||||
|
||||
def get_node(x, y)
|
||||
return roads.get_node(x, y)
|
||||
enddef
|
||||
|
||||
def create()
|
||||
roads.set_size(3, 3)
|
||||
|
||||
n = set_node(0, 0, dirs.right_dir)
|
||||
|
||||
n = set_node(1, 0, dirs.left_dir, dirs.right_dir, dirs.up_dir)
|
||||
|
||||
n = set_node(2, 0, dirs.left_dir, dirs.up_dir)
|
||||
|
||||
m = new(monster)
|
||||
m.name = "Skeleton"
|
||||
m.init(7, 1, 1)
|
||||
m.dead_handler = lambda (_)
|
||||
(
|
||||
print "- " + _.name + " dead";
|
||||
)
|
||||
n.add_entity(m)
|
||||
|
||||
n = set_node(0, 1, dirs.right_dir)
|
||||
|
||||
n = set_node(1, 1, dirs.left_dir, dirs.up_dir, dirs.down_dir)
|
||||
|
||||
m = new(monster)
|
||||
m.name = "Slime"
|
||||
m.init(5, 1, 1)
|
||||
m.dead_handler = lambda (_)
|
||||
(
|
||||
print "- " + _.name + " dead";
|
||||
)
|
||||
n.add_entity(m)
|
||||
|
||||
n = set_node(2, 1, dirs.up_dir, dirs.down_dir)
|
||||
|
||||
n = set_node(0, 2, dirs.right_dir)
|
||||
|
||||
g = new(goal)
|
||||
g.name = "Goal"
|
||||
n.add_entity(g)
|
||||
|
||||
n = set_node(1, 2, dirs.left_dir, dirs.right_dir, dirs.down_dir)
|
||||
|
||||
m = new(monster)
|
||||
m.name = "Dragon"
|
||||
m.init(10, 5, 1)
|
||||
m.dead_handler = lambda (_)
|
||||
(
|
||||
print "- " + _.name + " dead";
|
||||
)
|
||||
n.add_entity(m)
|
||||
|
||||
n = set_node(2, 2, dirs.left_dir, dirs.down_dir)
|
||||
|
||||
c = new(npc)
|
||||
c.name = "Therapist"
|
||||
c.talk_handler = lambda (_)
|
||||
(
|
||||
print "- " + _.name + ": give you 23 HP";
|
||||
_.alive = false
|
||||
role.hp = role.hp + 23
|
||||
)
|
||||
n.add_entity(c)
|
||||
enddef
|
||||
|
||||
def start(r)
|
||||
status = game_status.playing
|
||||
role = r
|
||||
role.pos.x = 0
|
||||
role.pos.y = 0
|
||||
enddef
|
||||
|
||||
def format()
|
||||
if status = game_status.win then
|
||||
print "You Win";
|
||||
elseif status = game_status.lose then
|
||||
print "Game Over";
|
||||
|
||||
return
|
||||
elseif status = game_status.playing then
|
||||
print "<" + str(role.pos.x) + ", " + str(role.pos.y) + ">";
|
||||
|
||||
n = roads.get_node(role.pos.x, role.pos.y)
|
||||
|
||||
contains_goal = false
|
||||
gl = n.get_entities(goal)
|
||||
it = iterator(gl)
|
||||
if move_next(it) then
|
||||
contains_goal = true
|
||||
ent = get(it)
|
||||
print " ", ent;
|
||||
it = nil
|
||||
endif
|
||||
|
||||
contains_npc = false
|
||||
np = n.get_entities(npc)
|
||||
it = iterator(np)
|
||||
if move_next(it) then
|
||||
contains_npc = true
|
||||
ent = get(it)
|
||||
print " ", ent;
|
||||
it = nil
|
||||
endif
|
||||
|
||||
contains_monster = false
|
||||
ms = n.get_entities(monster)
|
||||
it = iterator(ms)
|
||||
if move_next(it) then
|
||||
contains_monster = true
|
||||
ent = get(it)
|
||||
print " ", ent;
|
||||
it = nil
|
||||
endif
|
||||
|
||||
print "[Operations]";
|
||||
|
||||
if contains_goal then
|
||||
print " G: Accomplish goal";
|
||||
endif
|
||||
|
||||
if contains_npc then
|
||||
print " T: Talk to " + ent.name;
|
||||
endif
|
||||
|
||||
if contains_monster then
|
||||
print " A: Attack " + ent.name;
|
||||
else
|
||||
if bit_and(n.valid_dirs, dirs.left_dir) then
|
||||
print " W: Go west";
|
||||
endif
|
||||
|
||||
if bit_and(n.valid_dirs, dirs.right_dir) then
|
||||
print " E: Go east";
|
||||
endif
|
||||
|
||||
if bit_and(n.valid_dirs, dirs.up_dir) then
|
||||
print " N: Go north";
|
||||
endif
|
||||
|
||||
if bit_and(n.valid_dirs, dirs.down_dir) then
|
||||
print " S: Go south";
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
print " Q: Quit game";
|
||||
enddef
|
||||
|
||||
def update(i)
|
||||
if i = "" then
|
||||
return false
|
||||
endif
|
||||
|
||||
ipt = to_lower_case(i)
|
||||
|
||||
if ipt = "q" then print "Bye."; : end
|
||||
|
||||
if status <> game_status.playing then
|
||||
return false
|
||||
endif
|
||||
|
||||
n = roads.get_node(role.pos.x, role.pos.y)
|
||||
|
||||
gl = n.get_entities(goal)
|
||||
it = iterator(gl)
|
||||
if ipt = "g" and move_next(it) then
|
||||
ent = get(it)
|
||||
it = nil
|
||||
status = game_status.win
|
||||
|
||||
return true
|
||||
endif
|
||||
|
||||
np = n.get_entities(npc)
|
||||
it = iterator(np)
|
||||
if ipt = "t" and move_next(it) then
|
||||
ent = get(it)
|
||||
it = nil
|
||||
ent.talk(role)
|
||||
|
||||
return true
|
||||
endif
|
||||
|
||||
contains_monster = false
|
||||
ms = n.get_entities(monster)
|
||||
it = iterator(ms)
|
||||
if move_next(it) then
|
||||
contains_monster = true
|
||||
|
||||
if ipt = "a" then
|
||||
ent = get(it)
|
||||
it = nil
|
||||
ent.hurt_by(role)
|
||||
role.hurt_by(ent)
|
||||
|
||||
return true
|
||||
endif
|
||||
endif
|
||||
|
||||
if not contains_monster then
|
||||
if ipt = "w" and bit_and(n.valid_dirs, dirs.left_dir) then
|
||||
role.pos.x = role.pos.x - 1
|
||||
|
||||
return true
|
||||
endif
|
||||
|
||||
if ipt = "e" and bit_and(n.valid_dirs, dirs.right_dir) then
|
||||
role.pos.x = role.pos.x + 1
|
||||
|
||||
return true
|
||||
endif
|
||||
|
||||
if ipt = "n" and bit_and(n.valid_dirs, dirs.up_dir) then
|
||||
role.pos.y = role.pos.y + 1
|
||||
|
||||
return true
|
||||
endif
|
||||
|
||||
if ipt = "s" and bit_and(n.valid_dirs, dirs.down_dir) then
|
||||
role.pos.y = role.pos.y - 1
|
||||
|
||||
return true
|
||||
endif
|
||||
endif
|
||||
|
||||
print "Invalid input.";
|
||||
|
||||
return false
|
||||
enddef
|
||||
endclass
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "goal.bas"
|
||||
import "map.bas"
|
||||
import "monster.bas"
|
||||
import "npc.bas"
|
||||
|
||||
class game_status
|
||||
var invalid = 0
|
||||
var playing = 1
|
||||
var win = 2
|
||||
var lose = 3
|
||||
endclass
|
||||
|
||||
class level
|
||||
var status = game_status.invalid
|
||||
var roads = new(map)
|
||||
var role = nil
|
||||
|
||||
def set_node(x, y, ...)
|
||||
n = new(map_node)
|
||||
roads.set_node(x, y, n)
|
||||
n.set_valid_dirs(...)
|
||||
|
||||
return n
|
||||
enddef
|
||||
|
||||
def get_node(x, y)
|
||||
return roads.get_node(x, y)
|
||||
enddef
|
||||
|
||||
def create()
|
||||
roads.set_size(3, 3)
|
||||
|
||||
n = set_node(0, 0, dirs.right_dir)
|
||||
|
||||
n = set_node(1, 0, dirs.left_dir, dirs.right_dir, dirs.up_dir)
|
||||
|
||||
n = set_node(2, 0, dirs.left_dir, dirs.up_dir)
|
||||
|
||||
m = new(monster)
|
||||
m.name = "Skeleton"
|
||||
m.init(7, 1, 1)
|
||||
m.dead_handler = lambda (_)
|
||||
(
|
||||
print "- " + _.name + " dead";
|
||||
)
|
||||
n.add_entity(m)
|
||||
|
||||
n = set_node(0, 1, dirs.right_dir)
|
||||
|
||||
n = set_node(1, 1, dirs.left_dir, dirs.up_dir, dirs.down_dir)
|
||||
|
||||
m = new(monster)
|
||||
m.name = "Slime"
|
||||
m.init(5, 1, 1)
|
||||
m.dead_handler = lambda (_)
|
||||
(
|
||||
print "- " + _.name + " dead";
|
||||
)
|
||||
n.add_entity(m)
|
||||
|
||||
n = set_node(2, 1, dirs.up_dir, dirs.down_dir)
|
||||
|
||||
n = set_node(0, 2, dirs.right_dir)
|
||||
|
||||
g = new(goal)
|
||||
g.name = "Goal"
|
||||
n.add_entity(g)
|
||||
|
||||
n = set_node(1, 2, dirs.left_dir, dirs.right_dir, dirs.down_dir)
|
||||
|
||||
m = new(monster)
|
||||
m.name = "Dragon"
|
||||
m.init(10, 5, 1)
|
||||
m.dead_handler = lambda (_)
|
||||
(
|
||||
print "- " + _.name + " dead";
|
||||
)
|
||||
n.add_entity(m)
|
||||
|
||||
n = set_node(2, 2, dirs.left_dir, dirs.down_dir)
|
||||
|
||||
c = new(npc)
|
||||
c.name = "Therapist"
|
||||
c.talk_handler = lambda (_)
|
||||
(
|
||||
print "- " + _.name + ": give you 23 HP";
|
||||
_.alive = false
|
||||
role.hp = role.hp + 23
|
||||
)
|
||||
n.add_entity(c)
|
||||
enddef
|
||||
|
||||
def start(r)
|
||||
status = game_status.playing
|
||||
role = r
|
||||
role.pos.x = 0
|
||||
role.pos.y = 0
|
||||
enddef
|
||||
|
||||
def format()
|
||||
if status = game_status.win then
|
||||
print "You Win";
|
||||
elseif status = game_status.lose then
|
||||
print "Game Over";
|
||||
|
||||
return
|
||||
elseif status = game_status.playing then
|
||||
print "<" + str(role.pos.x) + ", " + str(role.pos.y) + ">";
|
||||
|
||||
n = roads.get_node(role.pos.x, role.pos.y)
|
||||
|
||||
contains_goal = false
|
||||
gl = n.get_entities(goal)
|
||||
it = iterator(gl)
|
||||
if move_next(it) then
|
||||
contains_goal = true
|
||||
ent = get(it)
|
||||
print " ", ent;
|
||||
it = nil
|
||||
endif
|
||||
|
||||
contains_npc = false
|
||||
np = n.get_entities(npc)
|
||||
it = iterator(np)
|
||||
if move_next(it) then
|
||||
contains_npc = true
|
||||
ent = get(it)
|
||||
print " ", ent;
|
||||
it = nil
|
||||
endif
|
||||
|
||||
contains_monster = false
|
||||
ms = n.get_entities(monster)
|
||||
it = iterator(ms)
|
||||
if move_next(it) then
|
||||
contains_monster = true
|
||||
ent = get(it)
|
||||
print " ", ent;
|
||||
it = nil
|
||||
endif
|
||||
|
||||
print "[Operations]";
|
||||
|
||||
if contains_goal then
|
||||
print " G: Accomplish goal";
|
||||
endif
|
||||
|
||||
if contains_npc then
|
||||
print " T: Talk to " + ent.name;
|
||||
endif
|
||||
|
||||
if contains_monster then
|
||||
print " A: Attack " + ent.name;
|
||||
else
|
||||
if bit_and(n.valid_dirs, dirs.left_dir) then
|
||||
print " W: Go west";
|
||||
endif
|
||||
|
||||
if bit_and(n.valid_dirs, dirs.right_dir) then
|
||||
print " E: Go east";
|
||||
endif
|
||||
|
||||
if bit_and(n.valid_dirs, dirs.up_dir) then
|
||||
print " N: Go north";
|
||||
endif
|
||||
|
||||
if bit_and(n.valid_dirs, dirs.down_dir) then
|
||||
print " S: Go south";
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
print " Q: Quit game";
|
||||
enddef
|
||||
|
||||
def update(i)
|
||||
if i = "" then
|
||||
return false
|
||||
endif
|
||||
|
||||
ipt = to_lower_case(i)
|
||||
|
||||
if ipt = "q" then print "Bye."; : end
|
||||
|
||||
if status <> game_status.playing then
|
||||
return false
|
||||
endif
|
||||
|
||||
n = roads.get_node(role.pos.x, role.pos.y)
|
||||
|
||||
gl = n.get_entities(goal)
|
||||
it = iterator(gl)
|
||||
if ipt = "g" and move_next(it) then
|
||||
ent = get(it)
|
||||
it = nil
|
||||
status = game_status.win
|
||||
|
||||
return true
|
||||
endif
|
||||
|
||||
np = n.get_entities(npc)
|
||||
it = iterator(np)
|
||||
if ipt = "t" and move_next(it) then
|
||||
ent = get(it)
|
||||
it = nil
|
||||
ent.talk(role)
|
||||
|
||||
return true
|
||||
endif
|
||||
|
||||
contains_monster = false
|
||||
ms = n.get_entities(monster)
|
||||
it = iterator(ms)
|
||||
if move_next(it) then
|
||||
contains_monster = true
|
||||
|
||||
if ipt = "a" then
|
||||
ent = get(it)
|
||||
it = nil
|
||||
ent.hurt_by(role)
|
||||
role.hurt_by(ent)
|
||||
|
||||
return true
|
||||
endif
|
||||
endif
|
||||
|
||||
if not contains_monster then
|
||||
if ipt = "w" and bit_and(n.valid_dirs, dirs.left_dir) then
|
||||
role.pos.x = role.pos.x - 1
|
||||
|
||||
return true
|
||||
endif
|
||||
|
||||
if ipt = "e" and bit_and(n.valid_dirs, dirs.right_dir) then
|
||||
role.pos.x = role.pos.x + 1
|
||||
|
||||
return true
|
||||
endif
|
||||
|
||||
if ipt = "n" and bit_and(n.valid_dirs, dirs.up_dir) then
|
||||
role.pos.y = role.pos.y + 1
|
||||
|
||||
return true
|
||||
endif
|
||||
|
||||
if ipt = "s" and bit_and(n.valid_dirs, dirs.down_dir) then
|
||||
role.pos.y = role.pos.y - 1
|
||||
|
||||
return true
|
||||
endif
|
||||
endif
|
||||
|
||||
print "Invalid input.";
|
||||
|
||||
return false
|
||||
enddef
|
||||
endclass
|
||||
|
@ -1,95 +1,95 @@
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "utils.bas"
|
||||
|
||||
class dirs
|
||||
var none_dir = 0
|
||||
var left_dir = 1
|
||||
var right_dir = 2
|
||||
var up_dir = 4
|
||||
var down_dir = 8
|
||||
endclass
|
||||
|
||||
class map_node
|
||||
var pos = new(point)
|
||||
var valid_dirs = dirs.none_dir
|
||||
var entities = list()
|
||||
|
||||
def tostring()
|
||||
s = pos.tostring()
|
||||
return "Map Node " + s
|
||||
enddef
|
||||
|
||||
def set_valid_dirs(...)
|
||||
dir = 0
|
||||
while len(...)
|
||||
dir = bit_or(dir, ...)
|
||||
wend
|
||||
valid_dirs = dir
|
||||
enddef
|
||||
|
||||
def add_entity(ent)
|
||||
if exist(entities, ent) then
|
||||
log.w("Already added " + ent.name)
|
||||
|
||||
return false
|
||||
endif
|
||||
|
||||
push(entities, ent)
|
||||
|
||||
return true
|
||||
enddef
|
||||
|
||||
def get_entities(y)
|
||||
ret = list()
|
||||
it = iterator(entities)
|
||||
while move_next(it)
|
||||
ent = get(it)
|
||||
if ent is y and ent.alive then
|
||||
push(ret, ent);
|
||||
endif
|
||||
wend
|
||||
|
||||
return ret
|
||||
enddef
|
||||
endclass
|
||||
|
||||
class map
|
||||
var width = 0
|
||||
var height = 0
|
||||
|
||||
var nodes = dict()
|
||||
|
||||
def tostring()
|
||||
return "Map"
|
||||
enddef
|
||||
|
||||
def hash_pos(x, y)
|
||||
return x + y * width
|
||||
enddef
|
||||
|
||||
def set_size(w, h)
|
||||
width = w
|
||||
height = h
|
||||
|
||||
clear(nodes)
|
||||
enddef
|
||||
|
||||
def set_node(x, y, n)
|
||||
h = hash_pos(x, y)
|
||||
n.pos.x = x
|
||||
n.pos.y = y
|
||||
nodes(h) = n
|
||||
|
||||
return n
|
||||
enddef
|
||||
|
||||
def get_node(x, y)
|
||||
h = hash_pos(x, y)
|
||||
|
||||
return nodes(h)
|
||||
enddef
|
||||
endclass
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "utils.bas"
|
||||
|
||||
class dirs
|
||||
var none_dir = 0
|
||||
var left_dir = 1
|
||||
var right_dir = 2
|
||||
var up_dir = 4
|
||||
var down_dir = 8
|
||||
endclass
|
||||
|
||||
class map_node
|
||||
var pos = new(point)
|
||||
var valid_dirs = dirs.none_dir
|
||||
var entities = list()
|
||||
|
||||
def tostring()
|
||||
s = pos.tostring()
|
||||
return "Map Node " + s
|
||||
enddef
|
||||
|
||||
def set_valid_dirs(...)
|
||||
dir = 0
|
||||
while len(...)
|
||||
dir = bit_or(dir, ...)
|
||||
wend
|
||||
valid_dirs = dir
|
||||
enddef
|
||||
|
||||
def add_entity(ent)
|
||||
if exist(entities, ent) then
|
||||
log.w("Already added " + ent.name)
|
||||
|
||||
return false
|
||||
endif
|
||||
|
||||
push(entities, ent)
|
||||
|
||||
return true
|
||||
enddef
|
||||
|
||||
def get_entities(y)
|
||||
ret = list()
|
||||
it = iterator(entities)
|
||||
while move_next(it)
|
||||
ent = get(it)
|
||||
if ent is y and ent.alive then
|
||||
push(ret, ent);
|
||||
endif
|
||||
wend
|
||||
|
||||
return ret
|
||||
enddef
|
||||
endclass
|
||||
|
||||
class map
|
||||
var width = 0
|
||||
var height = 0
|
||||
|
||||
var nodes = dict()
|
||||
|
||||
def tostring()
|
||||
return "Map"
|
||||
enddef
|
||||
|
||||
def hash_pos(x, y)
|
||||
return x + y * width
|
||||
enddef
|
||||
|
||||
def set_size(w, h)
|
||||
width = w
|
||||
height = h
|
||||
|
||||
clear(nodes)
|
||||
enddef
|
||||
|
||||
def set_node(x, y, n)
|
||||
h = hash_pos(x, y)
|
||||
n.pos.x = x
|
||||
n.pos.y = y
|
||||
nodes(h) = n
|
||||
|
||||
return n
|
||||
enddef
|
||||
|
||||
def get_node(x, y)
|
||||
h = hash_pos(x, y)
|
||||
|
||||
return nodes(h)
|
||||
enddef
|
||||
endclass
|
||||
|
@ -1,12 +1,12 @@
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "entity.bas"
|
||||
|
||||
class monster(entity)
|
||||
def tostring()
|
||||
return "Monster [" + name + "]"
|
||||
enddef
|
||||
endclass
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "entity.bas"
|
||||
|
||||
class monster(entity)
|
||||
def tostring()
|
||||
return "Monster [" + name + "]"
|
||||
enddef
|
||||
endclass
|
||||
|
@ -1,20 +1,20 @@
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "entity.bas"
|
||||
|
||||
class npc(entity)
|
||||
var talk_handler = nil
|
||||
|
||||
def tostring()
|
||||
return "NPC [" + name + "]"
|
||||
enddef
|
||||
|
||||
def talk(e)
|
||||
if talk_handler <> nil then
|
||||
talk_handler(me)
|
||||
endif
|
||||
enddef
|
||||
endclass
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "entity.bas"
|
||||
|
||||
class npc(entity)
|
||||
var talk_handler = nil
|
||||
|
||||
def tostring()
|
||||
return "NPC [" + name + "]"
|
||||
enddef
|
||||
|
||||
def talk(e)
|
||||
if talk_handler <> nil then
|
||||
talk_handler(me)
|
||||
endif
|
||||
enddef
|
||||
endclass
|
||||
|
@ -1,15 +1,15 @@
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "entity.bas"
|
||||
import "utils.bas"
|
||||
|
||||
class player(entity)
|
||||
var pos = new(point)
|
||||
|
||||
def tostring()
|
||||
return "Player [" + name + "]"
|
||||
enddef
|
||||
endclass
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "entity.bas"
|
||||
import "utils.bas"
|
||||
|
||||
class player(entity)
|
||||
var pos = new(point)
|
||||
|
||||
def tostring()
|
||||
return "Player [" + name + "]"
|
||||
enddef
|
||||
endclass
|
||||
|
@ -1,31 +1,31 @@
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "level.bas"
|
||||
import "player.bas"
|
||||
|
||||
cls()
|
||||
print "Welcome to Yet Another RPG Dungeon!";
|
||||
|
||||
level.create()
|
||||
_role = new(player)
|
||||
_role.init(10, 2, 1)
|
||||
_role.dead_handler = lambda (_)
|
||||
(
|
||||
print "- You are dead";
|
||||
level.status = game_status.lose
|
||||
)
|
||||
level.start(_role)
|
||||
_turn = 1
|
||||
while _role.alive
|
||||
print "[---- Turn ", _turn, ", HP ", _role.hp, ", ATK ", _role.atk, " ----]";
|
||||
level.format()
|
||||
input _i$
|
||||
cls()
|
||||
if level.update(_i$) then
|
||||
_turn = _turn + 1
|
||||
endif
|
||||
wend
|
||||
level.format()
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
import "level.bas"
|
||||
import "player.bas"
|
||||
|
||||
cls()
|
||||
print "Welcome to Yet Another RPG Dungeon!";
|
||||
|
||||
level.create()
|
||||
_role = new(player)
|
||||
_role.init(10, 2, 1)
|
||||
_role.dead_handler = lambda (_)
|
||||
(
|
||||
print "- You are dead";
|
||||
level.status = game_status.lose
|
||||
)
|
||||
level.start(_role)
|
||||
_turn = 1
|
||||
while _role.alive
|
||||
print "[---- Turn ", _turn, ", HP ", _role.hp, ", ATK ", _role.atk, " ----]";
|
||||
level.format()
|
||||
input _i$
|
||||
cls()
|
||||
if level.update(_i$) then
|
||||
_turn = _turn + 1
|
||||
endif
|
||||
wend
|
||||
level.format()
|
||||
|
@ -1,92 +1,92 @@
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
def cls()
|
||||
if os() = "WIN" then
|
||||
sys("cls")
|
||||
else
|
||||
sys("clear")
|
||||
endif
|
||||
enddef
|
||||
|
||||
def to_lower_case(c)
|
||||
_asc = asc(c)
|
||||
if _asc >= asc("A") and _asc <= asc("Z") then
|
||||
_asc = _asc + asc("a") - asc("A")
|
||||
endif
|
||||
|
||||
return chr(_asc)
|
||||
enddef
|
||||
|
||||
def bit_and(a, b)
|
||||
c = 0
|
||||
for i = 0 to 31
|
||||
if (a mod 2) and (b mod 2) then
|
||||
t = 1
|
||||
else
|
||||
t = 0
|
||||
endif
|
||||
c = c + t * (2 ^ i)
|
||||
a = fix(a / 2)
|
||||
b = fix(b / 2)
|
||||
next
|
||||
|
||||
return c
|
||||
enddef
|
||||
|
||||
def bit_or(a, b)
|
||||
c = 0
|
||||
for i = 0 to 31
|
||||
if (a mod 2) or (b mod 2) then
|
||||
t = 1
|
||||
else
|
||||
t = 0
|
||||
endif
|
||||
c = c + t * (2 ^ i)
|
||||
a = fix(a / 2)
|
||||
b = fix(b / 2)
|
||||
next
|
||||
|
||||
return c
|
||||
enddef
|
||||
|
||||
def bit_xor(a, b)
|
||||
c = 0
|
||||
for i = 0 to 31
|
||||
if (a mod 2) <> (b mod 2) then
|
||||
t = 1
|
||||
else
|
||||
t = 0
|
||||
endif
|
||||
c = c + t * (2 ^ i)
|
||||
a = fix(a / 2)
|
||||
b = fix(b / 2)
|
||||
next
|
||||
|
||||
return c
|
||||
enddef
|
||||
|
||||
class point
|
||||
var x = 0
|
||||
var y = 0
|
||||
|
||||
def tostring()
|
||||
return "[" + str(x) + ", " + str(y) + "]"
|
||||
enddef
|
||||
endclass
|
||||
|
||||
class log
|
||||
def m(msg)
|
||||
print "Message: " + msg;
|
||||
enddef
|
||||
|
||||
def w(msg)
|
||||
print "Warning: " + msg;
|
||||
enddef
|
||||
|
||||
def e(msg)
|
||||
print "Error: " + msg;
|
||||
enddef
|
||||
endclass
|
||||
' Yet Another RPG Dungeon is a text based game.
|
||||
' It's aimed to be a comprehensive example and or a tutorial of MY-BASIC.
|
||||
' Copyright (C) 2016 Wang Renxin. All rights reserved.
|
||||
' For more information about MY-BASIC, see https://github.com/paladin-t/my_basic/
|
||||
|
||||
def cls()
|
||||
if os() = "WIN" then
|
||||
sys("cls")
|
||||
else
|
||||
sys("clear")
|
||||
endif
|
||||
enddef
|
||||
|
||||
def to_lower_case(c)
|
||||
_asc = asc(c)
|
||||
if _asc >= asc("A") and _asc <= asc("Z") then
|
||||
_asc = _asc + asc("a") - asc("A")
|
||||
endif
|
||||
|
||||
return chr(_asc)
|
||||
enddef
|
||||
|
||||
def bit_and(a, b)
|
||||
c = 0
|
||||
for i = 0 to 31
|
||||
if (a mod 2) and (b mod 2) then
|
||||
t = 1
|
||||
else
|
||||
t = 0
|
||||
endif
|
||||
c = c + t * (2 ^ i)
|
||||
a = fix(a / 2)
|
||||
b = fix(b / 2)
|
||||
next
|
||||
|
||||
return c
|
||||
enddef
|
||||
|
||||
def bit_or(a, b)
|
||||
c = 0
|
||||
for i = 0 to 31
|
||||
if (a mod 2) or (b mod 2) then
|
||||
t = 1
|
||||
else
|
||||
t = 0
|
||||
endif
|
||||
c = c + t * (2 ^ i)
|
||||
a = fix(a / 2)
|
||||
b = fix(b / 2)
|
||||
next
|
||||
|
||||
return c
|
||||
enddef
|
||||
|
||||
def bit_xor(a, b)
|
||||
c = 0
|
||||
for i = 0 to 31
|
||||
if (a mod 2) <> (b mod 2) then
|
||||
t = 1
|
||||
else
|
||||
t = 0
|
||||
endif
|
||||
c = c + t * (2 ^ i)
|
||||
a = fix(a / 2)
|
||||
b = fix(b / 2)
|
||||
next
|
||||
|
||||
return c
|
||||
enddef
|
||||
|
||||
class point
|
||||
var x = 0
|
||||
var y = 0
|
||||
|
||||
def tostring()
|
||||
return "[" + str(x) + ", " + str(y) + "]"
|
||||
enddef
|
||||
endclass
|
||||
|
||||
class log
|
||||
def m(msg)
|
||||
print "Message: " + msg;
|
||||
enddef
|
||||
|
||||
def w(msg)
|
||||
print "Warning: " + msg;
|
||||
enddef
|
||||
|
||||
def e(msg)
|
||||
print "Error: " + msg;
|
||||
enddef
|
||||
endclass
|
||||
|
Loading…
x
Reference in New Issue
Block a user