38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
Rework os_process_arguments() in src/curses/ux_init.c to make Frotz more
|
|
convenient to use as a BBS door or MUD module.
|
|
|
|
Add mouse support through. Not sure how useful this would be, but
|
|
someone did ask.
|
|
|
|
Remove debug options from command line. They should be set through the
|
|
hotkey menu instead
|
|
|
|
Hotkey menu needs work.
|
|
|
|
Blink the screen instead of ringing the bell when in quiet mode.
|
|
|
|
Add zlib support to allow Frotz to read gzipped story files.
|
|
|
|
Add support for debug verbs (teleport, pilfer, bamf, (frotz|futz|lumen),
|
|
tail, travis, lummox, systolic, lingo, spiel, rooms, items, omap,
|
|
embezzle). I really like the Rezrov's cheat functions.
|
|
|
|
Give the hotmenu a full ncurses-based interface. This would allow MUCH
|
|
more flexibility in configuring Frotz.
|
|
|
|
More sensible handling of saves, transcripts, and game files.
|
|
|
|
Curses menu to select desired game. Current working code heavily
|
|
borrowed from Alan Shutko's <ats@hubert.wustl.edu> "int-fiction"
|
|
frontend program.
|
|
|
|
Blorb gamefile support.
|
|
|
|
Blorb sound support on all platforms. Full support will probably
|
|
require a sound driver which can accept multiple inputs simultanously
|
|
(such as esound or ALSA).
|
|
|
|
An X11 graphical interface using GTK widgets (thus allowing V6 full support).
|
|
|
|
Cocoa support for OSX.
|