ported to xlib with very basic pixel access
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486ac2b7fd
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54
doomgeneric/Makefile
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54
doomgeneric/Makefile
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################################################################
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#
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# $Id:$
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#
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# $Log:$
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#
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ifeq ($(V),1)
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VB=''
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else
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VB=@
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endif
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CC=gcc # gcc or g++
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CFLAGS+=-ggdb3 -Os
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LDFLAGS+=-Wl,--gc-sections
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CFLAGS+=-ggdb3 -Wall -DNORMALUNIX -DLINUX -DSNDSERV # -DUSEASM
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LIBS+=-lm -lc -lX11
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# subdirectory for objects
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OBJDIR=build
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OUTPUT=doomgeneric
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SRC_DOOM = i_main.o dummy.o am_map.o doomdef.o doomstat.o dstrings.o d_event.o d_items.o d_iwad.o d_loop.o d_main.o d_mode.o d_net.o f_finale.o f_wipe.o g_game.o hu_lib.o hu_stuff.o info.o i_cdmus.o i_endoom.o i_joystick.o i_scale.o i_sound.o i_system.o i_timer.o memio.o m_argv.o m_bbox.o m_cheat.o m_config.o m_controls.o m_fixed.o m_menu.o m_misc.o m_random.o p_ceilng.o p_doors.o p_enemy.o p_floor.o p_inter.o p_lights.o p_map.o p_maputl.o p_mobj.o p_plats.o p_pspr.o p_saveg.o p_setup.o p_sight.o p_spec.o p_switch.o p_telept.o p_tick.o p_user.o r_bsp.o r_data.o r_draw.o r_main.o r_plane.o r_segs.o r_sky.o r_things.o sha1.o sounds.o statdump.o st_lib.o st_stuff.o s_sound.o tables.o v_video.o wi_stuff.o w_checksum.o w_file.o w_main.o w_wad.o z_zone.o w_file_stdc.o i_input.o i_video.o doomgeneric.o doomgeneric_xlib.o
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OBJS += $(addprefix $(OBJDIR)/, $(SRC_DOOM))
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all: $(OUTPUT)
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clean:
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rm -rf $(OBJDIR)
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rm -f $(OUTPUT)
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rm -f $(OUTPUT).gdb
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rm -f $(OUTPUT).map
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$(OUTPUT): $(OBJS)
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@echo [Linking $@]
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$(VB)$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) \
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-o $(OUTPUT) $(LIBS) -Wl,-Map,$(OUTPUT).map
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@echo [Size]
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-$(CROSS_COMPILE)size $(OUTPUT)
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$(OBJS): | $(OBJDIR)
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$(OBJDIR):
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mkdir -p $(OBJDIR)
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$(OBJDIR)/%.o: %.c
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@echo [Compiling $<]
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$(VB)$(CC) $(CFLAGS) -c $< -o $@
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print:
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@echo OBJS: $(OBJS)
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211
doomgeneric/doomgeneric_xlib.c
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211
doomgeneric/doomgeneric_xlib.c
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#include "doomkeys.h"
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#include "doomgeneric.h"
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/time.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xatom.h>
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static Display *s_Display = NULL;
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static Window s_Window = NULL;
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static int s_Screen = 0;
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static GC s_Gc = 0;
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static Pixmap s_Pixmap = NULL;
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#define KEYQUEUE_SIZE 16
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static unsigned short s_KeyQueue[KEYQUEUE_SIZE];
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static unsigned int s_KeyQueueWriteIndex = 0;
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static unsigned int s_KeyQueueReadIndex = 0;
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static unsigned char convertToDoomKey(unsigned int key)
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{
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switch (key)
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{
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case XK_Return:
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key = KEY_ENTER;
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break;
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case XK_Escape:
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key = KEY_ESCAPE;
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break;
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case XK_Left:
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key = KEY_LEFTARROW;
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break;
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case XK_Right:
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key = KEY_RIGHTARROW;
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break;
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case XK_Up:
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key = KEY_UPARROW;
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break;
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case XK_Down:
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key = KEY_DOWNARROW;
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break;
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case XK_Control_L:
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case XK_Control_R:
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key = KEY_FIRE;
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break;
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case XK_space:
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key = KEY_USE;
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break;
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case XK_Shift_L:
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case XK_Shift_R:
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key = KEY_RSHIFT;
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break;
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default:
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key = tolower(key);
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break;
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}
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return key;
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}
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static void addKeyToQueue(int pressed, unsigned int keyCode)
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{
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unsigned char key = convertToDoomKey(keyCode);
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unsigned short keyData = (pressed << 8) | key;
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s_KeyQueue[s_KeyQueueWriteIndex] = keyData;
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s_KeyQueueWriteIndex++;
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s_KeyQueueWriteIndex %= KEYQUEUE_SIZE;
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}
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void DG_Init()
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{
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memset(s_KeyQueue, 0, KEYQUEUE_SIZE * sizeof(unsigned short));
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// window creation
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s_Display = XOpenDisplay(NULL);
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s_Screen = DefaultScreen(s_Display);
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int blackColor = BlackPixel(s_Display, s_Screen);
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int whiteColor = WhitePixel(s_Display, s_Screen);
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XSetWindowAttributes attr;
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memset(&attr, 0, sizeof(XSetWindowAttributes));
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attr.event_mask = ExposureMask | KeyPressMask;
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attr.background_pixel = BlackPixel(s_Display, s_Screen);
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int depth = DefaultDepth(s_Display, s_Screen);
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s_Window = XCreateSimpleWindow(s_Display, DefaultRootWindow(s_Display), 0, 0, DOOMGENERIC_RESX, DOOMGENERIC_RESY, 0, blackColor, blackColor);
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XSelectInput(s_Display, s_Window, StructureNotifyMask | KeyPressMask | KeyReleaseMask);
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XMapWindow(s_Display, s_Window);
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s_Gc = XCreateGC(s_Display, s_Window, 0, NULL);
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XSetForeground(s_Display, s_Gc, whiteColor);
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// Wait for the MapNotify event
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while(1)
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{
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XEvent e;
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XNextEvent(s_Display, &e);
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if (e.type == MapNotify)
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{
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break;
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}
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}
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s_Pixmap = XCreatePixmap(s_Display, s_Window, DOOMGENERIC_RESX, DOOMGENERIC_RESY, depth);
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}
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void DG_DrawFrame()
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{
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if (s_Display)
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{
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while (XPending(s_Display) > 0)
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{
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XEvent e;
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XNextEvent(s_Display, &e);
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if (e.type == KeyPress)
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{
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KeySym sym = XKeycodeToKeysym(s_Display, e.xkey.keycode, 0);
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//printf("KeyPress:%d sym:%d\n", e.xkey.keycode, sym);
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addKeyToQueue(1, sym);
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}
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else if (e.type == KeyRelease)
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{
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KeySym sym = XKeycodeToKeysym(s_Display, e.xkey.keycode, 0);
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//printf("KeyRelease:%d sym:%d\n", e.xkey.keycode, sym);
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addKeyToQueue(0, sym);
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}
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}
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XSetForeground(s_Display, s_Gc, 0x0000FF);
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XFillRectangle(s_Display, s_Pixmap, s_Gc, 0, 0, DOOMGENERIC_RESX, DOOMGENERIC_RESY);
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for (int r = 0; r < DOOMGENERIC_RESY; ++r)
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{
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for (int c = 0; c < DOOMGENERIC_RESX; ++c)
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{
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unsigned int pixel = DG_ScreenBuffer[r * DOOMGENERIC_RESX + c];
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XSetForeground(s_Display, s_Gc, pixel);
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XDrawPoint(s_Display, s_Pixmap, s_Gc, c, r);
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}
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}
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XCopyArea(s_Display, s_Pixmap, s_Window, s_Gc, 0, 0, DOOMGENERIC_RESX, DOOMGENERIC_RESY,
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0, 0);
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//XFlush(s_Display);
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}
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//printf("frame\n");
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}
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void DG_SleepMs(uint32_t ms)
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{
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usleep (ms * 1000);
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}
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uint32_t DG_GetTicksMs()
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{
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struct timeval tp;
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struct timezone tzp;
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gettimeofday(&tp, &tzp);
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return (tp.tv_sec * 1000) + (tp.tv_usec / 1000); /* return milliseconds */
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}
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int DG_GetKey(int* pressed, unsigned char* doomKey)
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{
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if (s_KeyQueueReadIndex == s_KeyQueueWriteIndex)
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{
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//key queue is empty
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return 0;
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}
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else
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{
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unsigned short keyData = s_KeyQueue[s_KeyQueueReadIndex];
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s_KeyQueueReadIndex++;
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s_KeyQueueReadIndex %= KEYQUEUE_SIZE;
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*pressed = keyData >> 8;
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*doomKey = keyData & 0xFF;
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return 1;
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}
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}
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void DG_SetWindowTitle(const char * title)
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{
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if (s_Window)
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{
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XChangeProperty(s_Display, s_Window, XA_WM_NAME, XA_STRING, 8, PropModeReplace, title, strlen(title));
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}
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}
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