tty keyboard input work in progress
This commit is contained in:
parent
72b0675c10
commit
015fec85cf
@ -17,12 +17,13 @@ endif
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#CFLAGS+=-Wunused-const-variable=0
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#CFLAGS+=-fsanitize=address
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OBJS+=$(OBJDIR)/i_video_fbdev.o
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OBJS+=$(OBJDIR)/i_input_tty.o
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CC=$(CROSS_COMPILE)gcc # gcc or g++
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CFLAGS+=-ggdb3 -Os
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LDFLAGS+=-Wl,--gc-sections
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CFLAGS+=-ggdb3 -Wall -DNORMALUNIX -DLINUX -DSNDSERV # -DUSEASM
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LIBS+=-lm -lc
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LIBS+=-lm -lc -lSDL
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# subdirectory for objects
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OBJDIR=build
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407
fbdoom/i_input_sdl.c
Normal file
407
fbdoom/i_input_sdl.c
Normal file
@ -0,0 +1,407 @@
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005-2014 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// DESCRIPTION:
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// DOOM graphics stuff for SDL.
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//
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#include "SDL/SDL.h"
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#include <stdlib.h>
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#include <ctype.h>
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#include <math.h>
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#include <string.h>
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#include "config.h"
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#include "deh_str.h"
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#include "doomtype.h"
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#include "doomkeys.h"
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#include "i_joystick.h"
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#include "i_system.h"
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#include "i_swap.h"
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#include "i_timer.h"
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#include "i_video.h"
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#include "i_scale.h"
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#include "m_argv.h"
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#include "m_config.h"
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#include "m_misc.h"
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#include "tables.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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// SDL surface for the screen.
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static SDL_Surface *screen;
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// If true, keyboard mapping is ignored, like in Vanilla Doom.
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// The sensible thing to do is to disable this if you have a non-US
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// keyboard.
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int vanilla_keyboard_mapping = true;
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// Is the shift key currently down?
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static int shiftdown = 0;
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// Lookup table for mapping ASCII characters to their equivalent when
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// shift is pressed on an American layout keyboard:
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static const char shiftxform[] =
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{
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
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21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
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31, ' ', '!', '"', '#', '$', '%', '&',
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'"', // shift-'
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'(', ')', '*', '+',
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'<', // shift-,
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'_', // shift--
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'>', // shift-.
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'?', // shift-/
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')', // shift-0
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'!', // shift-1
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'@', // shift-2
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'#', // shift-3
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'$', // shift-4
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'%', // shift-5
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'^', // shift-6
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'&', // shift-7
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'*', // shift-8
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'(', // shift-9
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':',
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':', // shift-;
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'<',
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'+', // shift-=
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'>', '?', '@',
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
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'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
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'[', // shift-[
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'!', // shift-backslash - OH MY GOD DOES WATCOM SUCK
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']', // shift-]
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'"', '_',
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'\'', // shift-`
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
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'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
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'{', '|', '}', '~', 127
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};
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//
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// Translates the SDL key
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//
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static int TranslateKey(SDL_keysym *sym)
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{
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switch(sym->sym)
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{
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case SDLK_LEFT: return KEY_LEFTARROW;
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case SDLK_RIGHT: return KEY_RIGHTARROW;
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case SDLK_DOWN: return KEY_DOWNARROW;
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case SDLK_UP: return KEY_UPARROW;
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case SDLK_ESCAPE: return KEY_ESCAPE;
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case SDLK_RETURN: return KEY_ENTER;
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case SDLK_TAB: return KEY_TAB;
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case SDLK_F1: return KEY_F1;
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case SDLK_F2: return KEY_F2;
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case SDLK_F3: return KEY_F3;
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case SDLK_F4: return KEY_F4;
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case SDLK_F5: return KEY_F5;
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case SDLK_F6: return KEY_F6;
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case SDLK_F7: return KEY_F7;
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case SDLK_F8: return KEY_F8;
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case SDLK_F9: return KEY_F9;
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case SDLK_F10: return KEY_F10;
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case SDLK_F11: return KEY_F11;
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case SDLK_F12: return KEY_F12;
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case SDLK_PRINT: return KEY_PRTSCR;
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case SDLK_BACKSPACE: return KEY_BACKSPACE;
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case SDLK_DELETE: return KEY_DEL;
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case SDLK_PAUSE: return KEY_PAUSE;
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#if !SDL_VERSION_ATLEAST(1, 3, 0)
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case SDLK_EQUALS: return KEY_EQUALS;
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#endif
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case SDLK_MINUS: return KEY_MINUS;
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case SDLK_LSHIFT:
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case SDLK_RSHIFT:
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return KEY_RSHIFT;
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case SDLK_LCTRL:
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case SDLK_RCTRL:
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return KEY_RCTRL;
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case SDLK_LALT:
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case SDLK_RALT:
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#if !SDL_VERSION_ATLEAST(1, 3, 0)
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case SDLK_LMETA:
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case SDLK_RMETA:
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#endif
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return KEY_RALT;
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case SDLK_CAPSLOCK: return KEY_CAPSLOCK;
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case SDLK_SCROLLOCK: return KEY_SCRLCK;
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case SDLK_NUMLOCK: return KEY_NUMLOCK;
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case SDLK_KP0: return KEYP_0;
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case SDLK_KP1: return KEYP_1;
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case SDLK_KP2: return KEYP_2;
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case SDLK_KP3: return KEYP_3;
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case SDLK_KP4: return KEYP_4;
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case SDLK_KP5: return KEYP_5;
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case SDLK_KP6: return KEYP_6;
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case SDLK_KP7: return KEYP_7;
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case SDLK_KP8: return KEYP_8;
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case SDLK_KP9: return KEYP_9;
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case SDLK_KP_PERIOD: return KEYP_PERIOD;
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case SDLK_KP_MULTIPLY: return KEYP_MULTIPLY;
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case SDLK_KP_PLUS: return KEYP_PLUS;
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case SDLK_KP_MINUS: return KEYP_MINUS;
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case SDLK_KP_DIVIDE: return KEYP_DIVIDE;
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case SDLK_KP_EQUALS: return KEYP_EQUALS;
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case SDLK_KP_ENTER: return KEYP_ENTER;
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case SDLK_HOME: return KEY_HOME;
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case SDLK_INSERT: return KEY_INS;
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case SDLK_END: return KEY_END;
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case SDLK_PAGEUP: return KEY_PGUP;
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case SDLK_PAGEDOWN: return KEY_PGDN;
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#ifdef SDL_HAVE_APP_KEYS
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case SDLK_APP1: return KEY_F1;
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case SDLK_APP2: return KEY_F2;
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case SDLK_APP3: return KEY_F3;
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case SDLK_APP4: return KEY_F4;
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case SDLK_APP5: return KEY_F5;
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case SDLK_APP6: return KEY_F6;
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#endif
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default:
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return tolower(sym->sym);
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}
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}
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// Get the equivalent ASCII (Unicode?) character for a keypress.
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static int GetTypedChar(SDL_Event *event)
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{
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int key;
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// If Vanilla keyboard mapping enabled, the keyboard
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// scan code is used to give the character typed.
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// This does not change depending on keyboard layout.
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// If you have a German keyboard, pressing 'z' will
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// give 'y', for example. It is desirable to be able
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// to fix this so that people with non-standard
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// keyboard mappings can type properly. If vanilla
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// mode is disabled, use the properly translated
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// version.
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if (vanilla_keyboard_mapping)
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{
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key = TranslateKey(&event->key.keysym);
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// Is shift held down? If so, perform a translation.
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if (shiftdown > 0)
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{
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if (key >= 0 && key < arrlen(shiftxform))
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{
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key = shiftxform[key];
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}
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else
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{
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key = 0;
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}
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}
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return key;
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}
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else
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{
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// Unicode value, from key layout.
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return tolower(event->key.keysym.unicode);
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}
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}
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static void UpdateShiftStatus(SDL_Event *event)
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{
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int change;
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if (event->type == SDL_KEYDOWN)
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{
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change = 1;
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}
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else if (event->type == SDL_KEYUP)
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{
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change = -1;
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}
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else
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{
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return;
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}
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if (event->key.keysym.sym == SDLK_LSHIFT
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|| event->key.keysym.sym == SDLK_RSHIFT)
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{
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shiftdown += change;
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}
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}
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void I_GetEvent(void)
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{
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SDL_Event sdlevent;
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event_t event;
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// possibly not needed
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SDL_PumpEvents();
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// put event-grabbing stuff in here
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while (SDL_PollEvent(&sdlevent))
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{
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if (sdlevent.type == SDL_QUIT)
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{
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I_Quit();
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}
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UpdateShiftStatus(&sdlevent);
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// process event
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switch (sdlevent.type)
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{
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case SDL_KEYDOWN:
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// data1 has the key pressed, data2 has the character
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// (shift-translated, etc)
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event.type = ev_keydown;
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event.data1 = TranslateKey(&sdlevent.key.keysym);
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event.data2 = GetTypedChar(&sdlevent);
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if (event.data1 != 0)
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{
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D_PostEvent(&event);
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}
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break;
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case SDL_KEYUP:
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event.type = ev_keyup;
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event.data1 = TranslateKey(&sdlevent.key.keysym);
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// data2 is just initialized to zero for ev_keyup.
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// For ev_keydown it's the shifted Unicode character
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// that was typed, but if something wants to detect
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// key releases it should do so based on data1
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// (key ID), not the printable char.
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event.data2 = 0;
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if (event.data1 != 0)
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{
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D_PostEvent(&event);
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}
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break;
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/*
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case SDL_MOUSEMOTION:
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event.type = ev_mouse;
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event.data1 = mouse_button_state;
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event.data2 = AccelerateMouse(sdlevent.motion.xrel);
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event.data3 = -AccelerateMouse(sdlevent.motion.yrel);
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D_PostEvent(&event);
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break;
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*/
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case SDL_QUIT:
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event.type = ev_quit;
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D_PostEvent(&event);
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break;
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case SDL_ACTIVEEVENT:
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// need to update our focus state
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//UpdateFocus();
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break;
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default:
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break;
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}
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}
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}
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//void I_ShutdownGraphics(void)
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//{
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// //SDL_QuitSubSystem(SDL_INIT_VIDEO);
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//}
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//
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// I_StartTic
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//
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void I_StartTic (void)
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{
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I_GetEvent();
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}
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void I_InitInput(void)
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{
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SDL_Event dummy;
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byte *doompal;
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char *env;
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// Pass through the XSCREENSAVER_WINDOW environment variable to
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// SDL_WINDOWID, to embed the SDL window into the Xscreensaver
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// window.
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env = getenv("XSCREENSAVER_WINDOW");
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if (env != NULL)
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{
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char winenv[30];
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int winid;
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sscanf(env, "0x%x", &winid);
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M_snprintf(winenv, sizeof(winenv), "SDL_WINDOWID=%i", winid);
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putenv(winenv);
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}
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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I_Error("Failed to initialize video: %s", SDL_GetError());
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}
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//UpdateFocus();
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// We need SDL to give us translated versions of keys as well
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SDL_EnableUNICODE(1);
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// Repeat key presses - this is what Vanilla Doom does
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// Not sure about repeat rate - probably dependent on which DOS
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// driver is used. This is good enough though.
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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// clear out any events waiting at the start and center the mouse
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while (SDL_PollEvent(&dummy));
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}
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|
538
fbdoom/i_input_tty.c
Normal file
538
fbdoom/i_input_tty.c
Normal file
@ -0,0 +1,538 @@
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//
|
||||
// Copyright(C) 1993-1996 Id Software, Inc.
|
||||
// Copyright(C) 2005-2014 Simon Howard
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// DOOM graphics stuff for SDL.
|
||||
//
|
||||
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
#include <stdlib.h>
|
||||
#include <ctype.h>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
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#include <fcntl.h>
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#include <stdio.h>
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#include <termios.h>
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#include <sys/ioctl.h>
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#include <linux/keyboard.h>
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#include <linux/kd.h>
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#include "config.h"
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#include "deh_str.h"
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#include "doomtype.h"
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#include "doomkeys.h"
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#include "i_joystick.h"
|
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#include "i_system.h"
|
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#include "i_swap.h"
|
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#include "i_timer.h"
|
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#include "i_video.h"
|
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#include "i_scale.h"
|
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#include "m_argv.h"
|
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#include "m_config.h"
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#include "m_misc.h"
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#include "tables.h"
|
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#include "v_video.h"
|
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#include "w_wad.h"
|
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#include "z_zone.h"
|
||||
|
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int vanilla_keyboard_mapping = 1;
|
||||
|
||||
// Is the shift key currently down?
|
||||
|
||||
static int shiftdown = 0;
|
||||
// Lookup table for mapping ASCII characters to their equivalent when
|
||||
// shift is pressed on an American layout keyboard:
|
||||
|
||||
static const char shiftxform[] =
|
||||
{
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
|
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11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
|
||||
31, ' ', '!', '"', '#', '$', '%', '&',
|
||||
'"', // shift-'
|
||||
'(', ')', '*', '+',
|
||||
'<', // shift-,
|
||||
'_', // shift--
|
||||
'>', // shift-.
|
||||
'?', // shift-/
|
||||
')', // shift-0
|
||||
'!', // shift-1
|
||||
'@', // shift-2
|
||||
'#', // shift-3
|
||||
'$', // shift-4
|
||||
'%', // shift-5
|
||||
'^', // shift-6
|
||||
'&', // shift-7
|
||||
'*', // shift-8
|
||||
'(', // shift-9
|
||||
':',
|
||||
':', // shift-;
|
||||
'<',
|
||||
'+', // shift-=
|
||||
'>', '?', '@',
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'[', // shift-[
|
||||
'!', // shift-backslash - OH MY GOD DOES WATCOM SUCK
|
||||
']', // shift-]
|
||||
'"', '_',
|
||||
'\'', // shift-`
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'{', '|', '}', '~', 127
|
||||
};
|
||||
|
||||
/* Checks whether or not the given file descriptor is associated
|
||||
with a local keyboard.
|
||||
Returns 1 if it is, 0 if not (or if something prevented us from
|
||||
checking). */
|
||||
|
||||
int tty_is_kbd(int fd)
|
||||
{
|
||||
int data = 0;
|
||||
|
||||
if (ioctl(fd, KDGKBTYPE, &data) != 0)
|
||||
return 0;
|
||||
|
||||
if (data == KB_84) {
|
||||
printf("84-key keyboard found.\n");
|
||||
return 1;
|
||||
} else if (data == KB_101) {
|
||||
printf("101-key keyboard found.\n");
|
||||
return 1;
|
||||
} else {
|
||||
printf("KDGKBTYPE = 0x%x.\n", data);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static int old_mode = -1;
|
||||
static struct termios old_term;
|
||||
static int kb = -1; /* keyboard file descriptor */
|
||||
|
||||
void kbd_shutdown(void)
|
||||
{
|
||||
/* Shut down nicely. */
|
||||
|
||||
printf("Cleaning up.\n");
|
||||
fflush(stdout);
|
||||
|
||||
printf("Exiting normally.\n");
|
||||
if (old_mode != -1) {
|
||||
ioctl(kb, KDSKBMODE, old_mode);
|
||||
tcsetattr(kb, 0, &old_term);
|
||||
}
|
||||
|
||||
if (kb > 3)
|
||||
close(kb);
|
||||
|
||||
exit(0);
|
||||
}
|
||||
|
||||
static int kbd_init(void)
|
||||
{
|
||||
struct termios new_term;
|
||||
char *files_to_try[] = {"/dev/tty", "/dev/console", NULL};
|
||||
int i;
|
||||
int flags;
|
||||
|
||||
printf(">>>>>>>>>>>>>> %s\r\n", __func__);
|
||||
|
||||
/* First we need to find a file descriptor that represents the
|
||||
system's keyboard. This should be /dev/tty, /dev/console,
|
||||
stdin, stdout, or stderr. We'll try them in that order.
|
||||
If none are acceptable, we're probably not being run
|
||||
from a VT. */
|
||||
for (i = 0; files_to_try[i] != NULL; i++) {
|
||||
/* Try to open the file. */
|
||||
kb = open(files_to_try[i], O_RDONLY);
|
||||
if (kb < 0) continue;
|
||||
/* See if this is valid for our purposes. */
|
||||
if (tty_is_kbd(kb)) {
|
||||
printf("Using keyboard on %s.\n", files_to_try[i]);
|
||||
break;
|
||||
}
|
||||
close(kb);
|
||||
}
|
||||
|
||||
/* If those didn't work, not all is lost. We can try the
|
||||
3 standard file descriptors, in hopes that one of them
|
||||
might point to a console. This is not especially likely. */
|
||||
if (files_to_try[i] == NULL) {
|
||||
for (kb = 0; kb < 3; kb++) {
|
||||
if (tty_is_kbd(i)) break;
|
||||
}
|
||||
printf("Unable to find a file descriptor associated with "\
|
||||
"the keyboard.\n" \
|
||||
"Perhaps you're not using a virtual terminal?\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Find the keyboard's mode so we can restore it later. */
|
||||
if (ioctl(kb, KDGKBMODE, &old_mode) != 0) {
|
||||
printf("Unable to query keyboard mode.\n");
|
||||
kbd_shutdown();
|
||||
}
|
||||
|
||||
/* Adjust the terminal's settings. In particular, disable
|
||||
echoing, signal generation, and line buffering. Any of
|
||||
these could cause trouble. Save the old settings first. */
|
||||
if (tcgetattr(kb, &old_term) != 0) {
|
||||
printf("Unable to query terminal settings.\n");
|
||||
kbd_shutdown();
|
||||
}
|
||||
|
||||
new_term = old_term;
|
||||
new_term.c_iflag = 0;
|
||||
new_term.c_lflag &= ~(ECHO | ICANON | ISIG);
|
||||
|
||||
/* TCSAFLUSH discards unread input before making the change.
|
||||
A good idea. */
|
||||
if (tcsetattr(kb, TCSAFLUSH, &new_term) != 0) {
|
||||
printf("Unable to change terminal settings.\n");
|
||||
}
|
||||
|
||||
/* Put the keyboard in mediumraw mode. */
|
||||
if (ioctl(kb, KDSKBMODE, K_MEDIUMRAW) != 0) {
|
||||
printf("Unable to set mediumraw mode.\n");
|
||||
kbd_shutdown();
|
||||
}
|
||||
|
||||
/* Put in non-blocking mode */
|
||||
flags = fcntl(kb, F_GETFL, 0);
|
||||
fcntl(kb, F_SETFL, flags | O_NONBLOCK);
|
||||
|
||||
printf("Ready to read keycodes. Press Backspace to exit.\n");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int kbd_read(int *pressed, unsigned char *key)
|
||||
{
|
||||
unsigned char data;
|
||||
|
||||
if (read(kb, &data, 1) < 1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
*pressed = (data & 0x80) == 0x80;
|
||||
*key = data & 0x7F;
|
||||
|
||||
/* Print the keycode. The top bit is the pressed/released
|
||||
flag, and the lower seven are the keycode. */
|
||||
printf("%s: 0x%2X (%i)\n", *pressed ? "Released" : " Pressed", (unsigned int)*key, (unsigned int)*key);
|
||||
//if (*key == 0x0E) {
|
||||
// printf("Backspace pressed.\n");
|
||||
// kbd_shutdown();
|
||||
//}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Translates the SDL key
|
||||
//
|
||||
|
||||
#define TTY_ESC (0x01)
|
||||
#define TTY_ENTER (0x1C)
|
||||
#define TTY_W (0x11)
|
||||
#define TTY_A (0x1E)
|
||||
#define TTY_S (0x1F)
|
||||
#define TTY_D (0x20)
|
||||
#define TTY_LCTRL (0x1D)
|
||||
#define TTY_RCTRL (0x61)
|
||||
#define TTY_UP (0x67)
|
||||
#define TTY_LEFT (0x69)
|
||||
#define TTY_DOWN (0x6C)
|
||||
#define TTY_RIGHT (0x6A)
|
||||
#define TTY_Y (0x15)
|
||||
#define TTY_N (0x31)
|
||||
|
||||
#if 0
|
||||
enum sdl_keys {
|
||||
SDLK_a = 97,
|
||||
SDLK_b = 98,
|
||||
SDLK_c = 99,
|
||||
SDLK_d = 100,
|
||||
SDLK_e = 101,
|
||||
SDLK_f = 102,
|
||||
SDLK_g = 103,
|
||||
SDLK_h = 104,
|
||||
SDLK_i = 105,
|
||||
SDLK_j = 106,
|
||||
SDLK_k = 107,
|
||||
SDLK_l = 108,
|
||||
SDLK_m = 109,
|
||||
SDLK_n = 110,
|
||||
SDLK_o = 111,
|
||||
SDLK_p = 112,
|
||||
SDLK_q = 113,
|
||||
SDLK_r = 114,
|
||||
SDLK_s = 115,
|
||||
SDLK_t = 116,
|
||||
SDLK_u = 117,
|
||||
SDLK_v = 118,
|
||||
SDLK_w = 119,
|
||||
SDLK_x = 120,
|
||||
SDLK_y = 121,
|
||||
SDLK_z = 122,
|
||||
};
|
||||
#endif
|
||||
|
||||
static unsigned char TranslateKey(unsigned char key)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case TTY_ENTER: return KEY_ENTER;
|
||||
case TTY_ESC: return KEY_ESCAPE;
|
||||
case TTY_W: return 'w';
|
||||
case TTY_A: return 'a';
|
||||
case TTY_S: return 's';
|
||||
case TTY_D: return 'd';
|
||||
case TTY_LEFT: return KEY_LEFTARROW;
|
||||
case TTY_RIGHT: return KEY_RIGHTARROW;
|
||||
case TTY_DOWN: return KEY_DOWNARROW;
|
||||
case TTY_UP: return KEY_UPARROW;
|
||||
case TTY_Y: printf("Y\r\n"); return SDLK_y;
|
||||
case TTY_N: printf("N\r\n"); return SDLK_n;
|
||||
|
||||
case TTY_LCTRL:
|
||||
case TTY_RCTRL:
|
||||
return KEY_RCTRL;
|
||||
|
||||
// case SDLK_TAB: return KEY_TAB;
|
||||
// case SDLK_F1: return KEY_F1;
|
||||
// case SDLK_F2: return KEY_F2;
|
||||
// case SDLK_F3: return KEY_F3;
|
||||
// case SDLK_F4: return KEY_F4;
|
||||
// case SDLK_F5: return KEY_F5;
|
||||
// case SDLK_F6: return KEY_F6;
|
||||
// case SDLK_F7: return KEY_F7;
|
||||
// case SDLK_F8: return KEY_F8;
|
||||
// case SDLK_F9: return KEY_F9;
|
||||
// case SDLK_F10: return KEY_F10;
|
||||
// case SDLK_F11: return KEY_F11;
|
||||
// case SDLK_F12: return KEY_F12;
|
||||
// case SDLK_PRINT: return KEY_PRTSCR;
|
||||
//
|
||||
// case SDLK_BACKSPACE: return KEY_BACKSPACE;
|
||||
// case SDLK_DELETE: return KEY_DEL;
|
||||
//
|
||||
// case SDLK_PAUSE: return KEY_PAUSE;
|
||||
//
|
||||
// case SDLK_MINUS: return KEY_MINUS;
|
||||
//
|
||||
// case SDLK_LSHIFT:
|
||||
// case SDLK_RSHIFT:
|
||||
// return KEY_RSHIFT;
|
||||
//
|
||||
// case SDLK_LCTRL:
|
||||
// case SDLK_RCTRL:
|
||||
// return KEY_RCTRL;
|
||||
//
|
||||
// case SDLK_LALT:
|
||||
// case SDLK_RALT:
|
||||
// return KEY_RALT;
|
||||
//
|
||||
// case SDLK_CAPSLOCK: return KEY_CAPSLOCK;
|
||||
// case SDLK_SCROLLOCK: return KEY_SCRLCK;
|
||||
// case SDLK_NUMLOCK: return KEY_NUMLOCK;
|
||||
//
|
||||
// case SDLK_KP0: return KEYP_0;
|
||||
// case SDLK_KP1: return KEYP_1;
|
||||
// case SDLK_KP2: return KEYP_2;
|
||||
// case SDLK_KP3: return KEYP_3;
|
||||
// case SDLK_KP4: return KEYP_4;
|
||||
// case SDLK_KP5: return KEYP_5;
|
||||
// case SDLK_KP6: return KEYP_6;
|
||||
// case SDLK_KP7: return KEYP_7;
|
||||
// case SDLK_KP8: return KEYP_8;
|
||||
// case SDLK_KP9: return KEYP_9;
|
||||
//
|
||||
// case SDLK_KP_PERIOD: return KEYP_PERIOD;
|
||||
// case SDLK_KP_MULTIPLY: return KEYP_MULTIPLY;
|
||||
// case SDLK_KP_PLUS: return KEYP_PLUS;
|
||||
// case SDLK_KP_MINUS: return KEYP_MINUS;
|
||||
// case SDLK_KP_DIVIDE: return KEYP_DIVIDE;
|
||||
// case SDLK_KP_EQUALS: return KEYP_EQUALS;
|
||||
// case SDLK_KP_ENTER: return KEYP_ENTER;
|
||||
//
|
||||
// case SDLK_HOME: return KEY_HOME;
|
||||
// case SDLK_INSERT: return KEY_INS;
|
||||
// case SDLK_END: return KEY_END;
|
||||
// case SDLK_PAGEUP: return KEY_PGUP;
|
||||
// case SDLK_PAGEDOWN: return KEY_PGDN;
|
||||
//
|
||||
//#ifdef SDL_HAVE_APP_KEYS
|
||||
// case SDLK_APP1: return KEY_F1;
|
||||
// case SDLK_APP2: return KEY_F2;
|
||||
// case SDLK_APP3: return KEY_F3;
|
||||
// case SDLK_APP4: return KEY_F4;
|
||||
// case SDLK_APP5: return KEY_F5;
|
||||
// case SDLK_APP6: return KEY_F6;
|
||||
//#endif
|
||||
|
||||
//default:
|
||||
// return tolower(key);
|
||||
}
|
||||
}
|
||||
|
||||
// Get the equivalent ASCII (Unicode?) character for a keypress.
|
||||
|
||||
static unsigned char GetTypedChar(unsigned char key)
|
||||
{
|
||||
key = TranslateKey(key);
|
||||
|
||||
// Is shift held down? If so, perform a translation.
|
||||
|
||||
//if (shiftdown > 0)
|
||||
//{
|
||||
// if (key >= 0 && key < arrlen(shiftxform))
|
||||
// {
|
||||
// key = shiftxform[key];
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// key = 0;
|
||||
// }
|
||||
//}
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
static void UpdateShiftStatus(int pressed, unsigned char key)
|
||||
{
|
||||
int change;
|
||||
|
||||
if (pressed) {
|
||||
change = 1;
|
||||
} else {
|
||||
change = -1;
|
||||
}
|
||||
|
||||
if (key == SDLK_LSHIFT || key == SDLK_RSHIFT) {
|
||||
shiftdown += change;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void I_GetEvent(void)
|
||||
{
|
||||
event_t event;
|
||||
int pressed;
|
||||
unsigned char key;
|
||||
|
||||
// put event-grabbing stuff in here
|
||||
|
||||
while (kbd_read(&pressed, &key))
|
||||
{
|
||||
if (key == 0x0E) {
|
||||
kbd_shutdown();
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
//UpdateShiftStatus(pressed, key);
|
||||
|
||||
// process event
|
||||
|
||||
if (!pressed)
|
||||
{
|
||||
// data1 has the key pressed, data2 has the character
|
||||
// (shift-translated, etc)
|
||||
event.type = ev_keydown;
|
||||
event.data1 = TranslateKey(key);
|
||||
event.data2 = GetTypedChar(key);
|
||||
|
||||
if (event.data1 != 0)
|
||||
{
|
||||
printf("Post keydown event.data1 = 0x%x\r\n", event.data1);
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
event.type = ev_keyup;
|
||||
event.data1 = TranslateKey(key);
|
||||
|
||||
// data2 is just initialized to zero for ev_keyup.
|
||||
// For ev_keydown it's the shifted Unicode character
|
||||
// that was typed, but if something wants to detect
|
||||
// key releases it should do so based on data1
|
||||
// (key ID), not the printable char.
|
||||
|
||||
event.data2 = 0;
|
||||
|
||||
if (event.data1 != 0)
|
||||
{
|
||||
printf("Post keyup event.data1 = 0x%x\r\n", event.data1);
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
case SDL_MOUSEMOTION:
|
||||
event.type = ev_mouse;
|
||||
event.data1 = mouse_button_state;
|
||||
event.data2 = AccelerateMouse(sdlevent.motion.xrel);
|
||||
event.data3 = -AccelerateMouse(sdlevent.motion.yrel);
|
||||
D_PostEvent(&event);
|
||||
break;
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
//void I_ShutdownGraphics(void)
|
||||
//{
|
||||
// //SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
//}
|
||||
|
||||
//
|
||||
// I_StartTic
|
||||
//
|
||||
//void I_StartTic (void)
|
||||
|
||||
void I_InitInput(void)
|
||||
{
|
||||
SDL_Event dummy;
|
||||
|
||||
kbd_init();
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||
{
|
||||
I_Error("Failed to initialize video: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
//UpdateFocus();
|
||||
|
||||
// We need SDL to give us translated versions of keys as well
|
||||
|
||||
SDL_EnableUNICODE(1);
|
||||
|
||||
// Repeat key presses - this is what Vanilla Doom does
|
||||
// Not sure about repeat rate - probably dependent on which DOS
|
||||
// driver is used. This is good enough though.
|
||||
|
||||
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
|
||||
// clear out any events waiting at the start and center the mouse
|
||||
|
||||
while (SDL_PollEvent(&dummy));
|
||||
}
|
||||
|
@ -558,14 +558,17 @@ void I_ShutdownGraphics(void)
|
||||
}
|
||||
|
||||
|
||||
void __attribute__ ((weak)) I_GetEvent(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
// I_StartFrame
|
||||
//
|
||||
void I_StartFrame (void)
|
||||
{
|
||||
// er?
|
||||
|
||||
I_GetEvent();
|
||||
}
|
||||
|
||||
static void UpdateMouseButtonState(unsigned int button, boolean on)
|
||||
|
@ -52,6 +52,7 @@ rcsid[] = "$Id: i_x.c,v 1.6 1997/02/03 22:45:10 b1 Exp $";
|
||||
|
||||
struct fb_var_screeninfo fb = {};
|
||||
int fb_scaling = 1;
|
||||
int usemouse = 0;
|
||||
|
||||
struct color {
|
||||
uint32_t b:8;
|
||||
@ -98,14 +99,6 @@ int mouse_threshold = 10;
|
||||
|
||||
int usegamma = 0;
|
||||
|
||||
int usemouse = 0;
|
||||
|
||||
// If true, keyboard mapping is ignored, like in Vanilla Doom.
|
||||
// The sensible thing to do is to disable this if you have a non-US
|
||||
// keyboard.
|
||||
|
||||
int vanilla_keyboard_mapping = true;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
byte r;
|
||||
@ -167,6 +160,8 @@ void cmap_to_fb(uint8_t * out, uint8_t * in, int in_pixels)
|
||||
|
||||
void I_InitGraphics (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Open fbdev file descriptor */
|
||||
fd_fb = open("/dev/fb0", O_RDWR);
|
||||
if (fd_fb < 0)
|
||||
@ -186,16 +181,29 @@ void I_InitGraphics (void)
|
||||
fb.red.length, fb.green.length, fb.blue.length, fb.transp.length, fb.red.offset, fb.green.offset, fb.blue.offset, fb.transp.offset);
|
||||
|
||||
printf("I_InitGraphics: DOOM screen size: w x h: %d x %d\n", SCREENWIDTH, SCREENHEIGHT);
|
||||
fb_scaling = fb.xres / SCREENWIDTH;
|
||||
if (fb.yres / SCREENHEIGHT < fb_scaling)
|
||||
fb_scaling = fb.yres / SCREENHEIGHT;
|
||||
printf("I_InitGraphics: Auto-scaling factor: %d\n", fb_scaling);
|
||||
|
||||
|
||||
i = M_CheckParmWithArgs("-scaling", 1);
|
||||
if (i > 0) {
|
||||
i = atoi(myargv[i + 1]);
|
||||
fb_scaling = i;
|
||||
printf("I_InitGraphics: Scaling factor: %d\n", fb_scaling);
|
||||
} else {
|
||||
fb_scaling = fb.xres / SCREENWIDTH;
|
||||
if (fb.yres / SCREENHEIGHT < fb_scaling)
|
||||
fb_scaling = fb.yres / SCREENHEIGHT;
|
||||
printf("I_InitGraphics: Auto-scaling factor: %d\n", fb_scaling);
|
||||
}
|
||||
|
||||
|
||||
/* Allocate screen to draw to */
|
||||
I_VideoBuffer = (byte*)Z_Malloc (SCREENWIDTH * SCREENHEIGHT, PU_STATIC, NULL); // For DOOM to draw on
|
||||
I_VideoBuffer_FB = (byte*)malloc(fb.xres * fb.yres * (fb.bits_per_pixel/8)); // For a single write() syscall to fbdev
|
||||
|
||||
screenvisible = true;
|
||||
|
||||
extern int I_InitInput(void);
|
||||
I_InitInput();
|
||||
}
|
||||
|
||||
void I_ShutdownGraphics (void)
|
||||
@ -209,7 +217,7 @@ void I_StartFrame (void)
|
||||
|
||||
}
|
||||
|
||||
void I_GetEvent (void)
|
||||
__attribute__ ((weak)) void I_GetEvent (void)
|
||||
{
|
||||
// event_t event;
|
||||
// bool button_state;
|
||||
@ -379,7 +387,7 @@ void I_GetEvent (void)
|
||||
// }
|
||||
}
|
||||
|
||||
void I_StartTic (void)
|
||||
__attribute__ ((weak)) void I_StartTic (void)
|
||||
{
|
||||
I_GetEvent();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user