adg5/Gui.h
2025-04-21 17:03:26 +10:00

53 lines
1.2 KiB
C++

#pragma once
#include "libtcod.hpp"
#include "Persistance.h"
class Menu {
public:
enum MenuItemCode {
NONE,
NEW_GAME,
CONTINUE,
EXIT
};
~Menu();
void clear();
void addItem(MenuItemCode code, std::string label);
MenuItemCode pick(tcod::Context* ctx, tcod::Console* con);
protected:
struct MenuItem {
MenuItemCode code;
std::string label;
};
TCODList<MenuItem*> items;
};
class Gui : public Persistent {
public:
Gui(tcod::Context *ctx, tcod::Console *root);
~Gui();
void render();
void message(const TCOD_ColorRGB& col, const char* text, ...);
void load(TCODZip& zip);
void save(TCODZip& zip);
void clear();
Menu menu;
protected:
tcod::Console con;
tcod::Console* root;
void renderBar(int x, int y, int width, std::string name,
float value, float maxValue, const TCOD_ColorRGB& barColor,
const TCOD_ColorRGB& backColor);
void renderMouseLook();
struct Message {
std::string text;
TCOD_ColorRGB col;
Message(std::string text, const TCOD_ColorRGB& col);
~Message();
};
TCODList<Message*> log;
};