add more monsters
This commit is contained in:
parent
4d7183f380
commit
a8ab13f978
52
Map.cpp
52
Map.cpp
@ -187,22 +187,46 @@ void Map::createRoom(bool first, int x1, int y1, int x2, int y2, bool withActors
|
|||||||
void Map::addMonster(int x, int y) {
|
void Map::addMonster(int x, int y) {
|
||||||
TCODRandom* rng = TCODRandom::getInstance();
|
TCODRandom* rng = TCODRandom::getInstance();
|
||||||
if (rng->getInt(0, 100) < 80) {
|
if (rng->getInt(0, 100) < 80) {
|
||||||
// create an orc
|
// create weak monster
|
||||||
Actor* orc = new Actor(x, y, "o", "orc",
|
if (engine->level < 5) {
|
||||||
engine->gui->green);
|
// create an rat
|
||||||
orc->destructible = new MonsterDestructible(10, 0, "dead orc", 5);
|
Actor* orc = new Actor(x, y, "r", "rat",
|
||||||
orc->attacker = new Attacker(3);
|
engine->gui->purple);
|
||||||
orc->ai = new MonsterAi();
|
orc->destructible = new MonsterDestructible(10, 0, "dead rat", 5);
|
||||||
engine->actors.push(orc);
|
orc->attacker = new Attacker(3);
|
||||||
|
orc->ai = new MonsterAi();
|
||||||
|
engine->actors.push(orc);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// create an orc
|
||||||
|
Actor* orc = new Actor(x, y, "o", "orc",
|
||||||
|
engine->gui->green);
|
||||||
|
orc->destructible = new MonsterDestructible(15, 0, "dead orc", 7);
|
||||||
|
orc->attacker = new Attacker(4.5f);
|
||||||
|
orc->ai = new MonsterAi();
|
||||||
|
engine->actors.push(orc);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
// create a troll
|
// create strong monster
|
||||||
Actor* troll = new Actor(x, y, "T", "troll",
|
if (engine->level < 5) {
|
||||||
engine->gui->lightGreen);
|
// create an snake
|
||||||
troll->destructible = new MonsterDestructible(16, 1, "troll carcass", 10);
|
Actor* orc = new Actor(x, y, "S", "snake",
|
||||||
troll->attacker = new Attacker(4);
|
engine->gui->green);
|
||||||
troll->ai = new MonsterAi();
|
orc->destructible = new MonsterDestructible(16, 0, "dead snake", 10);
|
||||||
engine->actors.push(troll);
|
orc->attacker = new Attacker(4);
|
||||||
|
orc->ai = new MonsterAi();
|
||||||
|
engine->actors.push(orc);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// create a troll
|
||||||
|
Actor* troll = new Actor(x, y, "T", "troll",
|
||||||
|
engine->gui->lightGreen);
|
||||||
|
troll->destructible = new MonsterDestructible(20, 1, "troll carcass", 15);
|
||||||
|
troll->attacker = new Attacker(7);
|
||||||
|
troll->ai = new MonsterAi();
|
||||||
|
engine->actors.push(troll);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user