Fov Changes
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63
.gitattributes
vendored
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63
.gitattributes
vendored
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###############################################################################
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# Set default behavior to automatically normalize line endings.
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###############################################################################
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* text=auto
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||||||
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###############################################################################
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||||||
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# Set default behavior for command prompt diff.
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#
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# This is need for earlier builds of msysgit that does not have it on by
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# default for csharp files.
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# Note: This is only used by command line
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###############################################################################
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#*.cs diff=csharp
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||||||
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###############################################################################
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||||||
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# Set the merge driver for project and solution files
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#
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# Merging from the command prompt will add diff markers to the files if there
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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# the diff markers are never inserted). Diff markers may cause the following
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# file extensions to fail to load in VS. An alternative would be to treat
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# these files as binary and thus will always conflict and require user
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# intervention with every merge. To do so, just uncomment the entries below
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###############################################################################
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#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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#*.wwaproj merge=binary
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###############################################################################
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# behavior for image files
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#
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# image files are treated as binary by default.
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###############################################################################
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#*.jpg binary
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#*.png binary
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#*.gif binary
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###############################################################################
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# diff behavior for common document formats
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#
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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# entries below.
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###############################################################################
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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#*.RTF diff=astextplain
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365
.gitignore
vendored
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365
.gitignore
vendored
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@ -0,0 +1,365 @@
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# User-specific files
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*.rsuser
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Mono auto generated files
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mono_crash.*
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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[Ww][Ii][Nn]32/
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[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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[Bb]in/
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[Oo]bj/
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[Oo]ut/
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[Ll]og/
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[Ll]ogs/
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# Visual Studio 2017 auto generated files
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Generated\ Files/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUnit
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*.VisualState.xml
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TestResult.xml
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nunit-*.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# Benchmark Results
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BenchmarkDotNet.Artifacts/
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# .NET Core
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project.lock.json
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project.fragment.lock.json
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artifacts/
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# ASP.NET Scaffolding
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ScaffoldingReadMe.txt
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# StyleCop
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StyleCopReport.xml
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# Files built by Visual Studio
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*_i.c
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*_p.c
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*_h.h
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*.ilk
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*.meta
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*.obj
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*.iobj
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*.pch
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*.pdb
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*.ipdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*_wpftmp.csproj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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||||||
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*.opensdf
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||||||
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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||||||
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*.psess
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*.vsp
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||||||
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*.vspx
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*.sap
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||||||
|
|
||||||
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# Visual Studio Trace Files
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||||||
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*.e2e
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||||||
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||||||
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# TFS 2012 Local Workspace
|
||||||
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$tf/
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||||||
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||||||
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# Guidance Automation Toolkit
|
||||||
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*.gpState
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||||||
|
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||||||
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# ReSharper is a .NET coding add-in
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||||||
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_ReSharper*/
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||||||
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*.[Rr]e[Ss]harper
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||||||
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*.DotSettings.user
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||||||
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|
||||||
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# TeamCity is a build add-in
|
||||||
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_TeamCity*
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||||||
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||||||
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# DotCover is a Code Coverage Tool
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||||||
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*.dotCover
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||||||
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||||||
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# AxoCover is a Code Coverage Tool
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||||||
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.axoCover/*
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||||||
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!.axoCover/settings.json
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||||||
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||||||
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# Coverlet is a free, cross platform Code Coverage Tool
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||||||
|
coverage*.json
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||||||
|
coverage*.xml
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||||||
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coverage*.info
|
||||||
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||||||
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# Visual Studio code coverage results
|
||||||
|
*.coverage
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||||||
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*.coveragexml
|
||||||
|
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||||||
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# NCrunch
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_NCrunch_*
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||||||
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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|
*.mm.*
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||||||
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AutoTest.Net/
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||||||
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||||||
|
# Web workbench (sass)
|
||||||
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.sass-cache/
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||||||
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||||||
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# Installshield output folder
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||||||
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[Ee]xpress/
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||||||
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||||||
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# DocProject is a documentation generator add-in
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|
DocProject/buildhelp/
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||||||
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DocProject/Help/*.HxT
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||||||
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DocProject/Help/*.HxC
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||||||
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DocProject/Help/*.hhc
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||||||
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DocProject/Help/*.hhk
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||||||
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DocProject/Help/*.hhp
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||||||
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DocProject/Help/Html2
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||||||
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DocProject/Help/html
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||||||
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||||||
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# Click-Once directory
|
||||||
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publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
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*.azurePubxml
|
||||||
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# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
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# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
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||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
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PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
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# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
build/
|
28
Engine.cpp
28
Engine.cpp
@ -11,6 +11,8 @@ Engine::Engine(tcod::Context *context, tcod::Console *console) {
|
|||||||
this->console = console;
|
this->console = console;
|
||||||
map = nullptr;
|
map = nullptr;
|
||||||
player = nullptr;
|
player = nullptr;
|
||||||
|
fovRadius = 10;
|
||||||
|
computeFov = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::init() {
|
void Engine::init() {
|
||||||
@ -32,20 +34,28 @@ bool Engine::update() {
|
|||||||
case SDL_EVENT_KEY_DOWN:
|
case SDL_EVENT_KEY_DOWN:
|
||||||
switch (event.key.key) {
|
switch (event.key.key) {
|
||||||
case SDLK_UP:
|
case SDLK_UP:
|
||||||
if (!map->isWall(player->x, player->y - 1))
|
if (!map->isWall(player->x, player->y - 1)) {
|
||||||
player->y--;
|
player->y--;
|
||||||
|
computeFov = true;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case SDLK_DOWN:
|
case SDLK_DOWN:
|
||||||
if (!map->isWall(player->x, player->y + 1))
|
if (!map->isWall(player->x, player->y + 1)) {
|
||||||
player->y++;
|
player->y++;
|
||||||
|
computeFov = true;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case SDLK_LEFT:
|
case SDLK_LEFT:
|
||||||
if (!map->isWall(player->x - 1, player->y))
|
if (!map->isWall(player->x - 1, player->y)) {
|
||||||
player->x--;
|
player->x--;
|
||||||
|
computeFov = true;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case SDLK_RIGHT:
|
case SDLK_RIGHT:
|
||||||
if (!map->isWall(player->x + 1, player->y))
|
if (!map->isWall(player->x + 1, player->y)) {
|
||||||
player->x++;
|
player->x++;
|
||||||
|
computeFov = true;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@ -56,6 +66,11 @@ bool Engine::update() {
|
|||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
if (computeFov) {
|
||||||
|
map->computeFov();
|
||||||
|
computeFov = false;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -68,7 +83,10 @@ void Engine::render() {
|
|||||||
// draw the actors
|
// draw the actors
|
||||||
for (Actor** iterator = actors.begin();
|
for (Actor** iterator = actors.begin();
|
||||||
iterator != actors.end(); iterator++) {
|
iterator != actors.end(); iterator++) {
|
||||||
(*iterator)->render(*console);
|
Actor* actor = *iterator;
|
||||||
|
if (map->isInFov(actor->x, actor->y)) {
|
||||||
|
actor->render(*console);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
context->present(*console);
|
context->present(*console);
|
||||||
}
|
}
|
||||||
|
3
Engine.h
3
Engine.h
@ -9,6 +9,7 @@ public:
|
|||||||
TCODList<Actor*> actors;
|
TCODList<Actor*> actors;
|
||||||
Actor* player;
|
Actor* player;
|
||||||
Map* map;
|
Map* map;
|
||||||
|
int fovRadius;
|
||||||
tcod::Context *context;
|
tcod::Context *context;
|
||||||
tcod::Console* console;
|
tcod::Console* console;
|
||||||
Engine(tcod::Context *context, tcod::Console *console);
|
Engine(tcod::Context *context, tcod::Console *console);
|
||||||
@ -16,6 +17,8 @@ public:
|
|||||||
~Engine();
|
~Engine();
|
||||||
bool update();
|
bool update();
|
||||||
void render();
|
void render();
|
||||||
|
private:
|
||||||
|
bool computeFov;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern Engine *engine;
|
extern Engine *engine;
|
36
Map.cpp
36
Map.cpp
@ -39,6 +39,7 @@ public:
|
|||||||
|
|
||||||
Map::Map(int width, int height) : width(width), height(height) {
|
Map::Map(int width, int height) : width(width), height(height) {
|
||||||
tiles = new Tile[width * height];
|
tiles = new Tile[width * height];
|
||||||
|
map = new TCODMap(width, height);
|
||||||
TCODBsp bsp(0, 0, width, height);
|
TCODBsp bsp(0, 0, width, height);
|
||||||
bsp.splitRecursive(NULL, 8, ROOM_MAX_SIZE, ROOM_MAX_SIZE, 1.5f, 1.5f);
|
bsp.splitRecursive(NULL, 8, ROOM_MAX_SIZE, ROOM_MAX_SIZE, 1.5f, 1.5f);
|
||||||
BspListener listener(*this);
|
BspListener listener(*this);
|
||||||
@ -47,22 +48,49 @@ Map::Map(int width, int height) : width(width), height(height) {
|
|||||||
|
|
||||||
Map::~Map() {
|
Map::~Map() {
|
||||||
delete[] tiles;
|
delete[] tiles;
|
||||||
|
delete map;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Map::isInFov(int x, int y) const {
|
||||||
|
if (map->isInFov(x, y)) {
|
||||||
|
tiles[x + y * width].explored = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Map::computeFov() {
|
||||||
|
map->computeFov(engine->player->x, engine->player->y,
|
||||||
|
engine->fovRadius);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Map::isWall(int x, int y) const {
|
bool Map::isWall(int x, int y) const {
|
||||||
return !tiles[x + y * width].canWalk;
|
return !map->isWalkable(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Map::isExplored(int x, int y) const {
|
||||||
|
return tiles[x + y * width].explored;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Map::setWall(int x, int y) {
|
void Map::setWall(int x, int y) {
|
||||||
tiles[x + y * width].canWalk = false;
|
map->setProperties(x, y, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Map::render(TCOD_Console& cons) const {
|
void Map::render(TCOD_Console& cons) const {
|
||||||
static const TCOD_ColorRGB darkWall(0, 0, 100);
|
static const TCOD_ColorRGB darkWall(0, 0, 100);
|
||||||
static const TCOD_ColorRGB darkGround(50, 50, 150);
|
static const TCOD_ColorRGB darkGround(50, 50, 150);
|
||||||
|
static const TCOD_ColorRGB lightWall(130, 110, 50);
|
||||||
|
static const TCOD_ColorRGB lightGround(200, 180, 50);
|
||||||
for (int x = 0; x < width; x++) {
|
for (int x = 0; x < width; x++) {
|
||||||
for (int y = 0; y < height; y++) {
|
for (int y = 0; y < height; y++) {
|
||||||
tcod::print(cons, { x, y }, " ", std::nullopt, isWall(x, y) ? darkWall : darkGround);
|
if (isInFov(x, y)) {
|
||||||
|
tcod::print(cons, { x, y }, " ", std::nullopt, isWall(x, y) ? lightWall : lightGround);
|
||||||
|
}
|
||||||
|
else if (isExplored(x, y)) {
|
||||||
|
tcod::print(cons, { x, y }, " ", std::nullopt, isWall(x, y) ? darkWall : darkGround);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -80,7 +108,7 @@ void Map::dig(int x1, int y1, int x2, int y2) {
|
|||||||
}
|
}
|
||||||
for (int tilex = x1; tilex <= x2; tilex++) {
|
for (int tilex = x1; tilex <= x2; tilex++) {
|
||||||
for (int tiley = y1; tiley <= y2; tiley++) {
|
for (int tiley = y1; tiley <= y2; tiley++) {
|
||||||
tiles[tilex + tiley * width].canWalk = true;
|
map->setProperties(tilex, tiley, true, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user