Initial Commit
This commit is contained in:
commit
4d661e4a3e
38
ADG5.cpp
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38
ADG5.cpp
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// ADG5.cpp : Defines the entry point for the application.
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//
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include "libtcod.hpp"
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#include "Engine.h"
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#include "ADG5.h"
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using namespace std;
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Engine *engine;
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int main(int argc, char **argv)
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{
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auto console = tcod::Console(80, 50);
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auto params = TCOD_ContextParams{};
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int playerx = 40, playery = 25;
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params.console = console.get();
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params.window_title = "Andrew's Dungeon Game 5";
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params.sdl_window_flags = SDL_WINDOW_RESIZABLE;
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params.vsync = true;
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params.argc = argc;
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params.argv = argv;
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auto context = tcod::Context(params);
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engine = new Engine(&context, &console);
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engine->init();
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while (engine->update()) {
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engine->render();
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}
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delete engine;
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return 0;
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}
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8
ADG5.h
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8
ADG5.h
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// ADG5.h : Include file for standard system include files,
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// or project specific include files.
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#pragma once
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#include <iostream>
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// TODO: Reference additional headers your program requires here.
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10
Actor.cpp
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10
Actor.cpp
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#include "libtcod.hpp"
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#include "Actor.h"
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Actor::Actor(int x, int y, std::string_view ch, const TCOD_ColorRGB& col) :
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x(x), y(y), ch(ch), col(col) {
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}
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void Actor::render(TCOD_Console& cons) const {
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tcod::print(cons, { x, y }, ch, col, std::nullopt);
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}
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13
Actor.h
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13
Actor.h
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#pragma once
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#include "libtcod.hpp"
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class Actor {
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public:
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int x, y; // position on map
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std::string_view ch; // ascii code
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TCOD_ColorRGB col; // color
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Actor(int x, int y, std::string_view ch, const TCOD_ColorRGB& col);
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void render(TCOD_Console& cons) const;
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};
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28
CMakeLists.txt
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28
CMakeLists.txt
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# CMakeList.txt : CMake project for ADG5, include source and define
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# project specific logic here.
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#
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cmake_minimum_required (VERSION 3.8)
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# Enable Hot Reload for MSVC compilers if supported.
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if (POLICY CMP0141)
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cmake_policy(SET CMP0141 NEW)
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
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endif()
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project ("ADG5")
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find_package(libtcod CONFIG REQUIRED)
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# Add source to this project's executable.
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add_executable (ADG5 "ADG5.cpp" "ADG5.h" "Actor.cpp" "Actor.h" "Map.h" "Map.cpp" "Engine.h" "Engine.cpp" )
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target_link_libraries(ADG5
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PRIVATE
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libtcod::libtcod
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)
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if (CMAKE_VERSION VERSION_GREATER 3.12)
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set_property(TARGET ADG5 PROPERTY CXX_STANDARD 20)
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endif()
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# TODO: Add tests and install targets if needed.
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69
CMakePresets.json
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69
CMakePresets.json
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{
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"version": 3,
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"configurePresets": [
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{
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"name": "windows-base",
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"hidden": true,
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"installDir": "${sourceDir}/out/install/${presetName}",
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"cacheVariables": {
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"CMAKE_C_COMPILER": "cl.exe",
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"CMAKE_CXX_COMPILER": "cl.exe"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Windows"
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}
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},
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{
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"name": "vcpkg",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
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}
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},
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{
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"name": "x64-debug",
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"displayName": "x64 Debug",
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"inherits": "windows-base",
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"architecture": {
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"value": "x64",
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "x64-release",
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"displayName": "x64 Release",
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"inherits": "x64-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "x86-debug",
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"displayName": "x86 Debug",
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"inherits": "windows-base",
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"architecture": {
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"value": "x86",
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "x86-release",
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"displayName": "x86 Release",
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"inherits": "x86-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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}
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]
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}
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12
CMakeUserPresets.json
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12
CMakeUserPresets.json
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{
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"version": 3,
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"configurePresets": [
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{
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"name": "default",
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"inherits": "vcpkg",
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"environment": {
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"VCPKG_ROOT": "C:/Users/apamm/Projects/vcpkg"
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}
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}
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]
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}
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74
Engine.cpp
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74
Engine.cpp
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#include <SDL3/SDL.h>
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#include "libtcod.hpp"
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#include "Actor.h"
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#include "Map.h"
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#include "Engine.h"
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Engine::Engine(tcod::Context *context, tcod::Console *console) {
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this->context = context;
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this->console = console;
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map = nullptr;
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player = nullptr;
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}
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void Engine::init() {
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player = new Actor(40, 25, "@", TCOD_ColorRGB(255, 255, 255));
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actors.push(player);
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map = new Map(80, 45);
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}
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Engine::~Engine() {
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actors.clearAndDelete();
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delete map;
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}
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bool Engine::update() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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context->convert_event_coordinates(event);
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switch (event.type) {
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case SDL_EVENT_KEY_DOWN:
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switch (event.key.key) {
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case SDLK_UP:
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if (!map->isWall(player->x, player->y - 1))
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player->y--;
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break;
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case SDLK_DOWN:
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if (!map->isWall(player->x, player->y + 1))
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player->y++;
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break;
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case SDLK_LEFT:
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if (!map->isWall(player->x - 1, player->y))
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player->x--;
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break;
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case SDLK_RIGHT:
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if (!map->isWall(player->x + 1, player->y))
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player->x++;
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break;
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default:
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break;
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}
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break;
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case SDL_EVENT_QUIT:
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return false;
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default:
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break;
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}
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}
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return true;
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}
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void Engine::render() {
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console->clear();
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// draw the map
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map->render(*console);
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// draw the actors
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for (Actor** iterator = actors.begin();
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iterator != actors.end(); iterator++) {
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(*iterator)->render(*console);
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}
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context->present(*console);
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}
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21
Engine.h
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21
Engine.h
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#pragma once
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class Actor;
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class Map;
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#include "libtcod.hpp"
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class Engine {
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public:
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TCODList<Actor*> actors;
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Actor* player;
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Map* map;
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tcod::Context *context;
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tcod::Console* console;
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Engine(tcod::Context *context, tcod::Console *console);
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void init();
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~Engine();
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bool update();
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void render();
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};
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extern Engine *engine;
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102
Map.cpp
Normal file
102
Map.cpp
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#include "libtcod.hpp"
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#include "Map.h"
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#include "Actor.h"
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#include "Engine.h"
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static const int ROOM_MAX_SIZE = 12;
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static const int ROOM_MIN_SIZE = 6;
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class BspListener : public ITCODBspCallback {
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private:
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Map& map; // a map to dig
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int roomNum; // room number
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int lastx = 0, lasty = 0; // center of the last room
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public:
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BspListener(Map& map) : map(map), roomNum(0) {}
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bool visitNode(TCODBsp* node, void* userData) {
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if (node->isLeaf()) {
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int x, y, w, h;
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// dig a room
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TCODRandom* rng = TCODRandom::getInstance();
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w = rng->getInt(ROOM_MIN_SIZE, node->w - 2);
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h = rng->getInt(ROOM_MIN_SIZE, node->h - 2);
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x = rng->getInt(node->x + 1, node->x + node->w - w - 1);
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y = rng->getInt(node->y + 1, node->y + node->h - h - 1);
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map.createRoom(roomNum == 0, x, y, x + w - 1, y + h - 1);
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if (roomNum != 0) {
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// dig a corridor from last room
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map.dig(lastx, lasty, x + w / 2, lasty);
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map.dig(x + w / 2, lasty, x + w / 2, y + h / 2);
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}
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lastx = x + w / 2;
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lasty = y + h / 2;
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roomNum++;
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}
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return true;
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}
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};
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Map::Map(int width, int height) : width(width), height(height) {
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tiles = new Tile[width * height];
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TCODBsp bsp(0, 0, width, height);
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bsp.splitRecursive(NULL, 8, ROOM_MAX_SIZE, ROOM_MAX_SIZE, 1.5f, 1.5f);
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BspListener listener(*this);
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bsp.traverseInvertedLevelOrder(&listener, NULL);
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}
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Map::~Map() {
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delete[] tiles;
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}
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bool Map::isWall(int x, int y) const {
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return !tiles[x + y * width].canWalk;
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}
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void Map::setWall(int x, int y) {
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tiles[x + y * width].canWalk = false;
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}
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void Map::render(TCOD_Console& cons) const {
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static const TCOD_ColorRGB darkWall(0, 0, 100);
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static const TCOD_ColorRGB darkGround(50, 50, 150);
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for (int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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tcod::print(cons, { x, y }, " ", std::nullopt, isWall(x, y) ? darkWall : darkGround);
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}
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}
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}
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void Map::dig(int x1, int y1, int x2, int y2) {
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if (x2 < x1) {
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int tmp = x2;
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x2 = x1;
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x1 = tmp;
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}
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if (y2 < y1) {
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int tmp = y2;
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y2 = y1;
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y1 = tmp;
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}
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for (int tilex = x1; tilex <= x2; tilex++) {
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for (int tiley = y1; tiley <= y2; tiley++) {
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tiles[tilex + tiley * width].canWalk = true;
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}
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}
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}
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void Map::createRoom(bool first, int x1, int y1, int x2, int y2) {
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dig(x1, y1, x2, y2);
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if (first) {
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// put the player in the first room
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engine->player->x = (x1 + x2) / 2;
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engine->player->y = (y1 + y2) / 2;
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}
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else {
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TCODRandom* rng = TCODRandom::getInstance();
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if (rng->getInt(0, 3) == 0) {
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engine->actors.push(new Actor((x1 + x2) / 2, (y1 + y2) / 2, "@",
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TCOD_ColorRGB(255, 255, 0)));
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}
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}
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}
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26
Map.h
Normal file
26
Map.h
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#pragma once
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struct Tile {
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bool explored; // has the player already seen this tile ?
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Tile() : explored(false) {}
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};
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class Map {
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public:
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int width, height;
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Map(int width, int height);
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~Map();
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bool isWall(int x, int y) const;
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bool isInFov(int x, int y) const;
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bool isExplored(int x, int y) const;
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void computeFov();
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void render(TCOD_Console& cons) const;
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protected:
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Tile* tiles;
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friend class BspListener;
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TCODMap* map;
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void dig(int x1, int y1, int x2, int y2);
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void createRoom(bool first, int x1, int y1, int x2, int y2);
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void setWall(int x, int y);
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};
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14
vcpkg-configuration.json
Normal file
14
vcpkg-configuration.json
Normal file
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{
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"default-registry": {
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"kind": "git",
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"baseline": "0d5cae153065957df7f382de7c1549ccc88027e5",
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"repository": "https://github.com/microsoft/vcpkg"
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},
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"registries": [
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{
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||||
"kind": "artifact",
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||||
"location": "https://github.com/microsoft/vcpkg-ce-catalog/archive/refs/heads/main.zip",
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||||
"name": "microsoft"
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||||
}
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||||
]
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||||
}
|
5
vcpkg.json
Normal file
5
vcpkg.json
Normal file
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{
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||||
"dependencies": [
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"libtcod"
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||||
]
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||||
}
|
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