Fix pickatile & some warnings

This commit is contained in:
Andrew Pamment 2025-04-22 14:40:12 +10:00
parent a8ab13f978
commit 15075e33af
8 changed files with 35 additions and 29 deletions

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@ -14,7 +14,7 @@ int main(int argc, char **argv)
{ {
auto console = tcod::Console(80, 50); auto console = tcod::Console(80, 50);
auto params = TCOD_ContextParams{}; auto params = TCOD_ContextParams{};
auto tileset = tcod::load_tilesheet("terminal10x16_gs_ro.png", { 16, 16 }, tcod::CHARMAP_CP437); auto tileset = tcod::load_tilesheet("imgs/terminal10x16_gs_ro.png", { 16, 16 }, tcod::CHARMAP_CP437);
params.tileset = tileset.get(); params.tileset = tileset.get();
params.console = console.get(); params.console = console.get();
params.window_title = "Andrew's Dungeon Game 5"; params.window_title = "Andrew's Dungeon Game 5";

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@ -41,7 +41,7 @@ Actor::~Actor() {
float Actor::getDistance(int cx, int cy) const { float Actor::getDistance(int cx, int cy) const {
int dx = x - cx; int dx = x - cx;
int dy = y - cy; int dy = y - cy;
return sqrtf(dx * dx + dy * dy); return sqrtf((float)(dx * dx + dy * dy));
} }
void Actor::save(TCODZip& zip) { void Actor::save(TCODZip& zip) {

4
Ai.cpp
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@ -68,8 +68,8 @@ void PlayerAi::update(Actor* owner) {
engine->context->convert_event_coordinates(event); engine->context->convert_event_coordinates(event);
switch (event.type) { switch (event.type) {
case SDL_EVENT_MOUSE_MOTION: case SDL_EVENT_MOUSE_MOTION:
engine->mouse.cx = event.motion.x; engine->mouse.cx = (int)event.motion.x;
engine->mouse.cy = event.motion.y; engine->mouse.cy = (int)event.motion.y;
break; break;
case SDL_EVENT_KEY_UP: case SDL_EVENT_KEY_UP:
switch (event.key.key) { switch (event.key.key) {

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@ -27,12 +27,7 @@ endif()
add_custom_command( add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/menu_background1.png ${CMAKE_CURRENT_SOURCE_DIR}/imgs
${CMAKE_CURRENT_BINARY_DIR}/menu_background1.png) ${CMAKE_CURRENT_BINARY_DIR}/imgs)
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/terminal10x16_gs_ro.png
${CMAKE_CURRENT_BINARY_DIR}/terminal10x16_gs_ro.png)
# TODO: Add tests and install targets if needed. # TODO: Add tests and install targets if needed.

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@ -24,6 +24,8 @@ Engine::Engine(int screenWidth, int screenHeight, tcod::Context *context, tcod::
mouse.cy = 0; mouse.cy = 0;
mouse.rbutton_pressed = false; mouse.rbutton_pressed = false;
mouse.lbutton_pressed = false; mouse.lbutton_pressed = false;
gameStatus = STARTUP;
stairs = nullptr;
} }
void Engine::init() { void Engine::init() {
@ -147,22 +149,29 @@ bool Engine::pickATile(int* x, int* y, float maxRange) {
while (true) { while (true) {
render(false); render(false);
int offset_x = engine->player->x - Engine::VIEW_WIDTH / 2;
int offset_y = engine->player->y - Engine::VIEW_HEIGHT / 2;
// highlight the possible range // highlight the possible range
for (int cx = 0; cx < map->width; cx++) { for (int cx = offset_x; cx < offset_x + engine->VIEW_WIDTH; cx++) {
for (int cy = 0; cy < map->height; cy++) { for (int cy = offset_y; cy < offset_y + engine->VIEW_HEIGHT; cy++) {
if (map->isInFov(cx, cy) if (map->isInFov(cx, cy)
&& (maxRange == 0 || player->getDistance(cx, cy) <= maxRange)) { && (maxRange == 0 || player->getDistance(cx, cy) <= maxRange)) {
TCOD_ColorRGBA col = console->at(cx, cy).bg; TCOD_ColorRGBA col = console->at(cx - offset_x, cy - offset_y).bg;
col.r = (int)((float)col.r * 1.2f); col.r = (int)((float)col.r * 1.2f);
col.g = (int)((float)col.g * 1.2f); col.g = (int)((float)col.g * 1.2f);
col.b = (int)((float)col.b * 1.2f); col.b = (int)((float)col.b * 1.2f);
console->at(cx, cy).bg = col; console->at(cx - offset_x, cy - offset_y).bg = col;
} }
} }
} }
SDL_Event event; SDL_Event event;
mouse.lbutton_pressed = false;
mouse.rbutton_pressed = false;
while (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event)) {
engine->context->convert_event_coordinates(event); engine->context->convert_event_coordinates(event);
switch (event.type) { switch (event.type) {
@ -180,16 +189,17 @@ bool Engine::pickATile(int* x, int* y, float maxRange) {
} }
} }
if (map->isInFov(mouse.cx, mouse.cy) if (map->isInFov(mouse.cx + offset_x, mouse.cy + offset_y)
&& (maxRange == 0 || player->getDistance(mouse.cx, mouse.cy) <= maxRange)) { && (maxRange == 0 || player->getDistance(mouse.cx + offset_x, mouse.cy + offset_y) <= maxRange)) {
console->at(mouse.cx, mouse.cy).bg = TCOD_ColorRGBA(100, 100, 100, 255); console->at(mouse.cx, mouse.cy).bg = TCOD_ColorRGBA(100, 100, 100, 255);
if (mouse.lbutton_pressed) { if (mouse.lbutton_pressed) {
*x = mouse.cx; *x = mouse.cx + offset_x;
*y = mouse.cy; *y = mouse.cy + offset_y;
return true; return true;
} }
} }
if (mouse.rbutton_pressed) { if (mouse.rbutton_pressed) {
return false; return false;
} }
context->present(*console); context->present(*console);

19
Gui.cpp
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@ -48,8 +48,8 @@ void Gui::render() {
TCOD_ColorRGB(255,100,100), TCOD_ColorRGB(100, 0, 0)); TCOD_ColorRGB(255,100,100), TCOD_ColorRGB(100, 0, 0));
// draw the XP bar // draw the XP bar
PlayerAi* ai = (PlayerAi*)engine->player->ai; PlayerAi* ai = (PlayerAi*)engine->player->ai;
renderBar(1, 5, BAR_WIDTH, "XP(" + std::to_string(ai->xpLevel) + ")", engine->player->destructible->xp, renderBar(1, 5, BAR_WIDTH, "XP(" + std::to_string(ai->xpLevel) + ")", (float)engine->player->destructible->xp,
ai->getNextLevelXp(), (float)ai->getNextLevelXp(),
TCOD_ColorRGB(255, 100, 255), TCOD_ColorRGB(100,0,100)); TCOD_ColorRGB(255, 100, 255), TCOD_ColorRGB(100,0,100));
tcod::print(con, { 3, 3 }, "Dungeon level " + std::to_string(engine->level), TCOD_ColorRGB(255, 255, 255), std::nullopt); tcod::print(con, { 3, 3 }, "Dungeon level " + std::to_string(engine->level), TCOD_ColorRGB(255, 255, 255), std::nullopt);
@ -59,7 +59,7 @@ void Gui::render() {
float colorCoef = 0.4f; float colorCoef = 0.4f;
for (Message** it = log.begin(); it != log.end(); it++) { for (Message** it = log.begin(); it != log.end(); it++) {
Message* message = *it; Message* message = *it;
tcod::print(con, { MSG_X, y }, message->text, TCOD_ColorRGB(message->col.r * colorCoef, message->col.g * colorCoef, message->col.b * colorCoef), std::nullopt); tcod::print(con, { MSG_X, y }, message->text, TCOD_ColorRGB((int)((float)message->col.r * colorCoef), (int)((float)message->col.g * colorCoef), (int)((float)message->col.b * colorCoef)), std::nullopt);
y++; y++;
if (colorCoef < 1.0f) { if (colorCoef < 1.0f) {
colorCoef += 0.3f; colorCoef += 0.3f;
@ -97,7 +97,7 @@ void Gui::message(const TCOD_ColorRGB& col, const char* text, ...) {
va_list ap; va_list ap;
char buf[128]; char buf[128];
va_start(ap, text); va_start(ap, text);
vsprintf(buf, text, ap); vsnprintf(buf, 128, text, ap);
va_end(ap); va_end(ap);
char* lineBegin = buf; char* lineBegin = buf;
@ -130,20 +130,21 @@ void Gui::renderMouseLook() {
} }
char buf[128] = ""; char buf[128] = "";
bool first = true; bool first = true;
std::stringstream ss;
for (Actor** it = engine->actors.begin(); it != engine->actors.end(); it++) { for (Actor** it = engine->actors.begin(); it != engine->actors.end(); it++) {
Actor* actor = *it; Actor* actor = *it;
// find actors under the mouse cursor // find actors under the mouse cursor
if (actor->x == engine->mouse.cx && actor->y == engine->mouse.cy) { if (actor->x == engine->mouse.cx && actor->y == engine->mouse.cy) {
if (!first) { if (!first) {
strcat(buf, ", "); ss << ", ";
} }
else { else {
first = false; first = false;
} }
strcat(buf, actor->name.c_str()); ss << actor->name;
} }
} }
tcod::print(con, { 1, 0 }, buf, TCOD_ColorRGB(200, 200, 200), std::nullopt); tcod::print(con, { 1, 0 }, ss.str(), TCOD_ColorRGB(200, 200, 200), std::nullopt);
} }
void Gui::save(TCODZip& zip) { void Gui::save(TCODZip& zip) {
@ -198,8 +199,8 @@ Menu::MenuItemCode Menu::pick(tcod::Context *ctx, tcod::Console *con, DisplayMod
menuy += 3; menuy += 3;
} }
else { else {
static TCODImage img("menu_background1.png"); static TCODImage img("imgs/menu_background1.png");
img.blit2x(*con, 0, 0); tcod::draw_quartergraphics(*con, img);
TCOD_ColorRGB fg(200, 180, 50); TCOD_ColorRGB fg(200, 180, 50);
TCOD_ColorRGB bg(0, 0, 0); TCOD_ColorRGB bg(0, 0, 0);
menux = 7; menux = 7;

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